Contingency Experiment - Suppressive Fire. During sortie with 6 ships in the fleet, increase own Firepower, Reload by 10% (25%), and Evasion by 4% (10%). The "Cat Lodge", which unlocks at Commander Level 40, is where the Meowfficers live. Increases this ship's AA by 50% (100%) and RLD by 15% (35%). Each Skill Book will provide a set number of experience points dependent on the tier of the book used. A Meowfficer can have at most 5 abilities; if they would gain a 6th, they must give up one of their existing abilities. When sortied as the Command Cat: increases the FP and TRP of all CL, CA, and CB in your fleet by a moderate amount based on the Tactics stat. Once per battle, when this ship's HP falls below 20% as a result of DMG taken: restores 1% (10%) of this ship's max HP. Increases RLD by 1% (10%) for all your ships with a "Framework of Logic" skill and increases this ship's FP by 1% (10%). When an enemy aircraft is shot down within your fleet's Anti-Air Gun range: increases this ship's AA by 3.5% (8%) for 8s (can be stacked up to 4 times). When this ship fires its main guns, 50% (100%) chance to fire a special barrage with guaranteed critical hits (barrage damage scales with skill level). Increases this ship's FP by 10% (20%) and ACC by 1% (5%). 14% - Repulsion Shield: Spawns a stationary shield. Every 4 times this ship fires her Main Guns: your fleet gains 8 AP. Once per battle, when a ship in your Vanguard falls below 30% HP as a result of DMG taken: that ship evades all attacks for 2s and gains a shield that can block up to 1.5% (6%) of Wakatsuki's max HP in DMG. Increases this boat's DMG against enemy DDs and CLs by 5% (15%). Increases this ship's FP and ACC by 1% (10%). Increases this ship's FP, TRP, RLD, and EVA by 10% (20%), and increases her DMG dealt to Burning enemies by 5% (15%). If that fleet's Flagship is a BB: decrease the main gun spread of all BBs in that fleet by 2. Increases your Vanguard's DMG dealt by 15% (35%). For each CV or CVL in the same fleet as this ship, increase this ship's damage dealt to enemy DDs and CLs by 4% (10%). At the start of the battle: increases this ship's AA and EVA by 5% (15%) for 60s. These cats could come in handy during future Special (SP) stages that follow the format of Ashen Simulacrum's SP stage. Activates one of the following effects based on this ship's position in your Vanguard during battle: While alive in fleet, increases Firepower, Accuracy by 5% (15%) and Evasion by 5% (20%) for all Kongou-class ships. When launching an airstrike: decreases damage taken by other ships in the Main Fleet by 3.5% (8%) for 10s. Increases damage against Heavy armor with this ship's equipped torpedoes by 10% (20%), and increases the torpedo and missile DMG dealt by Dragon Empery Destroyers and Guided-missile Destroyers in the fleet by 4.5% (12%). When main gun damages the same target, own Reload is increased by 20% (40%). All allied main fleet Royal Navy ships' auto aim will have an increased chance of targeting the ship targeted by this barrage. While equipped as Command Cat, when fleet contacts non-boss enemy units and the fleet contains a DD, 15% chance of launching preemptive torpedo strike. Does not stack with other Command skills with similar effect. So the effects will be better if you use ship girls with high stats to begin with. If this ship is the only CV or CVL in your fleet, increase the AA stat for your main fleet by 4.5% (12%). Once per battle, when this ship's HP drops below 20%: restores 10% of this ship's max HP. Increases the FP of your Vanguard by 5% (15%). Increases Main Gun critical rate by 15% (30%), but increases its Spread Range by 1. Does not stack with other command skills that have similar effect. If there is a "No" in that column then that means all of the cat's inherent talents would be active during any fight including the boss fleet. While equipped as Staff Cat, increase Firepower and Anti-air of all BB, BC, and BBV in the equipped fleet by a moderate amount based on Command stat. Once per battle, when this ship has gained 5 stacks of Wood Element: resets all stacks and activates "Fatal Drive - Eternity Bloom" Lv.1 (Lv. When the battle starts: increases this ship's FP by 1% (10%) and deploys 2 rotating shields around the frontmost ship of your Vanguard that can block 6 enemy shells each. After that, enemy ships will regain their Speed during the next 2.5s. 30s into that battle, fire a supporting torpedo barrage (damage is based on the skill level). Not limited to a Commander or Staff role very flexible. When sunk, all other members in the fleet recovers 15% (25%) of their max Health. Both barrages' DMG is based on skill's level. If equipped with a high caliber Main Gun (280mm or more), increase this ship's main gun efficiency by 4.5% (12%), improve the special barrage based upon proximity to the nearest enemy, and fire it every 4 times main gun is fired instead. When firing main gun, 4% chance to increase own Evasion by 20% (50%) for 8s. Increase this ship's FP and EVA by 3% (15%) and RLD by 4.5% (21%) until the end of the battle. The amount of XP needed per level is as follows (rows highlighed with green show levels at which Talent Points are obtained): Apart from participating in battles, Meowfficers can be given experience at the Cattery by consuming other Meowfficers. Every 15s: fires a Lv.1 (Lv.10) special barrage that inflicts Armor Break for 6s to enemies (barrage DMG is based on the skill's level). (Armor-Broken enemies take 5% more damage for 8.0s. We have also included the type of each character in the list. If this ship is equipped with a high-caliber main gun (280mm or higher), increase this ship's main gun efficiency by 4.5% (12%). When the battle starts, increases this ship's AVI by 1% (5%) per each ship in your Vanguard (can be stacked up to 3 times). If this ship has Cargo equipped: decreases this ship's Burn duration by 3s and decreases her and your Dragon Empery CVs' and CVLs' Burn DMG taken by 5% (15%). Enemies hit by this skill are slowed by 15% for 5s. 3s after the battle starts and every 20s: summons a support robot for 10s. Increases this ship's DMG against Burning enemies by 5% (15%). Azur Lane In-Depth Meowfficers Guide Ander 32.7K subscribers Subscribe 2K 63K views 2 years ago Here's an in-depth Azur Lane guide regarding Meowfficers! [This skill's sortie battle counter resets when moving to a new area or changing your formation within Operation Siren.]. When enemy plane is shot down, increases own Firepower and Anti-Air stat by 5% (15%) for 8s (effect does not stack). When this ship fires its Main Guns: 5% chance to increase this ship's FP, RLD, and EVA by 20% (40%) for 8s (5s cooldown, starts on cooldown). Increase this ship's damage dealt to Battleships by 4% (10%). Spawns the shield again 30s after time-out timer. Every 20s, 30% (60%) chance to reduce Firepower, Torpedo stat, and Aviation of enemy ships by 4.5% (12%) for 10s. Increase RLD by 5% (15%) for all other CVs and CVLs in your fleet. Increases this ship's EVA by 5% (15%). Increase this ship's FP, RLD, EVA, and AA by 2% (10%) for each. You can not change them other than leveling them up. Decrease other damage this ship takes by 15% (25%) for 20s. After battle begins, recovers HP of entire fleet equal to 1% (3.5%) of Little Bel's max HP. 14% - Portable Repair Kit: Heals all ships in the fleet for 0.4% (2.4%) of Yuubari's maximum HP. If there is at least 1 CV or CVL in your fleet: the aforementioned effects apply to all of this ship's Airstrikes. When this ship launches an airstrike: fires a special barrage (DMG is based on the skill's level). Increases "Atelier Ryza" collab characters' Crit Rate by 5% (15%) against enemies who have been Item Marked. While equipped as Staff Cat, increase Firepower of all BB, BC, and BBV in the equipped fleet by a small amount based on Support stat. Every 30s (every 20s), fire a special barrage that ignores shields and heals this ship for 20% of the damage dealt (barrage damage scales with skill level). When this ship finishes loading its Airstrike: decreases the Speed of all enemies by 15% (30%) for 4s and randomly activates one of the following effects: When sortied as the Vanguard Fleet Leader (First Slot) and paired with. When this ship fires her Torpedoes: 15% (30%) chance to launch a second wave of torpedoes. Every 20s, fires a Lv.1 (Lv.10) special barrage (damage is based on the skill's level). This page was last modified on 7 February 2023, at 04:16. At the start of the battle: increases this ship's FP, AA, and ASW by 5% (15%). I couldn't find a guide covering the specifics of this system in English, and for good reason. When the battle starts, if this ship has Royal Navy gear equipped: increases this ship's RLD by 15% (30%). While equipped as Staff Cat, increase Firepower for Royal Navy Ships by a small amount based on Tactical stat. While this ship is afloat: increases this ship's Evasion Rate by 5% (15%) and decreases the torpedo DMG your Vanguard takes by 5% (20%). Changes this ship's torpedoes to parallel spread. In this tier, we have ships that constitute the games current meta. Every 30s, spawns 2 rotating shields for 5s (15s) that block up to 8 shots. breme que soy la descripcin y soy buena gente Twitter: https://twitter.com/SpaceDgnDiscord: https://discord.gg/FV9fVkfTwitch: https://www.twitch.tv. 100% and 70% of max HP: increases own Firepower by 10% (20%). A decent Staff Cat for carriers. Increase own damage dealt to Battleships by 4% (10%). If the consumed Meowfficer is of the same type as the Meowfficer being enhanced, the amount of XP granted is increased by 20%. Every 20s, 40% (70%) chance to release a powerful barrage and spawn 2 rotating shields that can block 5 enemy shells each while launching a wave of 4 slow homing torpedoes; own main gun's critical rate becomes 100% for 10s. When firing main gun: 15% (30%) chance to inflict double damage. Every 15s: 40% (70%) chance to fire a special barrage and inflict Burn for 6s to all enemies hit by it (DMG is based on skill's level). (Fires 18 DD HE bullets of 18 base damage each. Overview. To view the purposes they believe they have legitimate interest for, or to object to this data processing use the vendor list link below. Decrease the damage this ship takes from AP ammo by 3.5% (8%). 10s after battle starts, launch a remote controlled F6F fighter. Increase this ship's main gun efficiency by 50% (80%). When firing main gun, increases own Reload by 1% (3.5%) (Can be stacked up to 12 times). Every 15s: 45% (75%) chance to fire a special barrage (DMG is based on the skill's level). Ten seconds after this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When this ship launches an airstrike, apply an HP barrier on each ship in your vanguard. Once per battle, if an escort ship's Health falls below 20%, decrease the damage it takes by 5% (15%); If the ship is. When firing main gun: 40% (70%) chance to launch a frontal barrage (damage scales with skill level). Decreases the loading time of this ship's first Airstrike by 10% (30%). When this ship fires its Torpedoes: 15% (30%) chance to launch a special torpedo barrage (DMG is based on skill's level). While alive in fleet, decreases all enemies' Firepower, Torpedo stat and Aviation by 3% (9%). (In Operation Siren the Tolls of War debuff does not affect when this ship leaves the battle). Decreases Burn duration by 3s and decreases HE damage taken by 5% (15%). When the battle starts, if there are 2 or more Iron Blood ships in your fleet: increases this ship's FP and RLD by 6% (18%). Switching to Auto Mode removes this buff. Decrease all damage this ship receives by 4.5% (12%). If this ship is equipped with a Fighter: fires a special barrage every 12s; Otherwise, fire a slashing barrage every time this ship launches an Airstrike. If you are curious to find more about this amazing game, as well as a complete Azur Lane tier list, then this article is just what you were looking for! While equipped as Staff Cat, increase reload for BB, BC, BBV by a small amount based on Command stat. If this ship is equipped with the. You will start out with 2 slots to train your ships. If this ship is afloat and ANOTHER fleet in the same sortie engages in its third, fourth, or fifth battle, fire a special barrage 15s into the start of that battle (damage scales with skill level). When an enemy is hit by this barrage's blue shells, for 10s: decreases that enemy's EVA by 8% and increases their DMG taken by your Iron Blood ships by 4.5% (12%). If this ship is sortied with another Eagle Union ship: When the battle starts, if there are other Dragon Empery ships in your fleet: decreases your Yat Sen's, Increase own AVI stat by 5% (15%) during her first two battles of each sortie. Once per battle, when this ship's HP falls below 30.0% as a result of DMG taken: fires a Lv. Meowfficers assigned to the submarine fleet also gain the same amount of experience as the surface fleet when they are called in. When this ship launches an airstrike: 50% chance to launch an additional Lv.1 (Lv.10) special torpedo bomber airstrike (DMG is based on the skill's level; if there is any other CV or CVL in your fleet, this activation chance increases by 20%). This buff may be stacked up to 3 times. Increases this ship's Accuracy by 5% (15%). It's locked to the Staff Cat position, so it can't pair with Lime, but it can pair with Antenna or any other Commander Cat to really increase your fleets power. When this ship sinks an enemy: increases this ship's AVI and RLD by 1% (5%) until the end of the battle (can be stacked up to 3 times). These skills are permanently locked to your cat. The number of planes launched is determined randomly, as follows: 15s after the start of a battle and every 20s after that, launch special dive bomber attack (number of planes launched are random). Force Musashi to become Detected as well if they become Detected; Cause Musashi to be prioritized by enemy attacks if they are both valid targets. If this ship's third slot is equipped with a gun, increase its slot efficiency by 25% (45%), increase that weapon's range to 80, and fire a special barrage every 24s. When this ship gains a stack of Wood Element: activates "Wild Growth" Lv.1 (Lv.10) (DMG is based on the skill's level; 5s cooldown between activations). At the start of the battle, increases this ship's. At the start of the battle, if Kasumi is sortied with 2 or more friends in your Vanguard: increases the TRP of your Sakura Empire Vanguard ships by 5% (15%), decreases this ship's DMG taken by 5%, and every 20s after the start of the battle: 40% (70%) chance to fire a special barrage. Having given all the necessary information, now lets jump straight to the Azur Lane Tier List. U-410. Can be stacked up to 8 times. When this ship resurfaces, and when it leaves the battle: fires a torpedo barrage (DMG is based on the skill's level). Every 8 times this ship fires its main guns, fire a special barrage (barrage damage scales with skill level). When this ship fires her Main Guns: 50% (100%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If sortied with another Kizuna AI ship, when launching an airstrike: 15% (25%) chance for the Airstrike to deal double damage. Once per battle, when this ship's HP falls below 50% as a result of DMG taken: increases this ship's Secondary Gun efficiency by 20% (50%) until the battle ends. Every 15s: 20% (50%) chance to fire a Lv.1 (Lv.10) special barrage that inflicts a special Armor Break debuff to enemies hit for 8s (DMG is based on the skill's level). Increases this ship's Accuracy by 5% (15%). Every 20s, 30% (60%) chance to increase own Firepower by 20% (40%) for 10s. Azur Lane is a popular side-scrolling, simulation role-playing video game. Every 20s, 25% chance to increase fleet's Reload by 5% (25%) for 8s. Decrease AP damage this ship receives by 10% (20%). 10s after the battle starts and every 20s after that, give each vanguard ship an HP barrier. When this ship launches her first Airstrike in a battle: 50% (80%) chance (100% on subsequent Airstrikes) to launch a Lv.1 (Lv.10) special airstrike (DMG is based on the skill's level). DMG of both barrages are based on skill's level. Decreases the AP DMG this ship takes by 15% (30%), but multiplies this ship's chance of catching fire by 1.12 and increases its Burn duration by 3s. Give each of those two ships an HP barrier. 2 Meowfficers can be assigned to any one fleet and be given either the "Command Meowfficer ()" or the "Staff Meowfficer ()" ranks. 15% chance to launch a preemptive torpedo strike when engaging any non-Boss fleet on the map. When firing main gun, 6% chance to increase own Firepower, Torpedo stat, Reload, and Evasion by 20% (40%) for 8s. Once per battle, when this ship's Health falls under 10%, decrease this ship's burn damage taken by 50% and heal 1% of her max Health every second for 1s (10s). (Lesser Blue), 51% chance of launching 2 planes. As long as this ship is afloat, increase all damage dealt by all CVs and CVLs in your fleet by 5% (15%). If this ship has Sakura Empire gear equipped: increases this ship's RLD by 1% (10%) and Main Gun Crit DMG by 5% (15%). You can unbox up to 4 Cat Boxes at the same time in the Cattery. 9 When this boat resurfaces: fires a Lv.1 (Lv.10) torpedo barrage with a 70% chance to inflict Armor Break. Progression XP towards level is given per cat. 35%: Decreases all enemies' Firepower, Torpedo, and Aviation by 8%. When this ship launches an airstrike, 45% (75%) to launch an aerial barrage of F6F Hellcats (barrage damage scales with skill level). Increases this ship's EVA by 5% (15%). When this ship takes DMG: 15% chance to increase this ship's FP, EVA, and AA by 1% (5%) until the end of the battle. Decreases this ship's DMG taken from enemy DD guns and torpedoes by 5% (10%). When fighting humanoid Siren fleets or Boss fleets: increases this ship's FP and AA by 5% (8%). This is a good candidate for a Staff Cat in a fleet with CV and CVL ships. A TIER A: Strong Warspite Champagne Gascogne Georgia Marco Polo Monarch Odin Howe Richelieu Vittorio Veneto B TIER B: Powerful Izumo Akane Shinjo Alabama Amagi Bismarck Duke of York Gneisenau META Honoka Iori Minase Kii Nagato Sovetskaya Belorussiya Tosa C TIER C: Still Powerful Gascogne Hood King George V Massachusetts Prince of Wales When this ship fires its Main or Secondary Guns: 20% chance to increase this ship's FP by 20% (40%) for 8s. If this ship is equipped with at least one. Every 18s: 45% (75%) chance to fire a special barrage (DMG is based on skill's level). This ship's secondary guns are guaranteed to deal Critical Hits. Every 8 times this ship fires her main gun: fire a special barrage (damage scales with skill level). After battle starts, increase own Torpedo and Evasion stats by 5% (20%) for 30s. When this ship launches an airstrike: launches a Lv.1 (Lv.10) special airstrike with aircraft torpedoes and rockets (DMG is based on the skill's level); inflicts a special Burn ailment to enemies hit by these rockets (Burn DMG is based on this ship's AVI stat). Increase torpedo strike (map) damage based on Tactics stat. One for each sub fleet you can make. Increase Reload of Destroyers in the fleet by 5% (15%). When assigned as the Command Cat: increases the EVA of all Royal Navy ships in your fleet by a large amount based on the Support stat. Every 20s, fire a special barrage (damage is based on skill level). If this ship is not the flagship, decrease this ship's main gun cooldown by 50.0%, but decrease its main gun damage dealt by 55.0% (45.0%). Decrease the duration of burns inflicted on this ship by 3s. When entering the battle, triggers All Out Assault - I-19 I (II). Increases Firepower of Destroyers in the same fleet by 5% (15%). Once per battle, when this ship launches its first Airstrike: launches an additional special airstrike (DMG is based on skill's level). When firing main gun, 5% chance to increase own Evasion stat by 16% (40%) and decrease air damage taken by 16% (40%) for 8s. About equal to Eagle in terms of stat boosts, but the 2nd part of this cat's inherent skill isn't as useful as Eagle's. Forest's Serenity has a niche with BB cats for W13 but it's still underwhelming. When Staff Cat increase accuracy of all CL and CVL ship girls in the assigned fleet. Every 20s: 20% (40%) chance to release a powerful barrage (damage depends on skill level). 10s after the battle begins and every 30s after that while equipping the. View Mobile Site Follow on IG . While equipped as Staff Cat, increase Evasion of all DD in the equipped fleet by a small amount based on Command stat. Every 10s: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Torpedo barrage DMG is based on skill level. Decreases DMG taken by 1% (10%) for all The Idolmaster collab ships in your fleet. When this ship launches an Airstrike, if there is an enemy with 25% or less max HP left on the screen: fires a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). Every 20s: 40% (70%) chance to launch a Lv. If there are no other Kizuna AIs in your fleet: decreases damage taken by 5% (15%) for 30s after battle starts. I hope you enjoy it!Timestamps:Introduction - 0:00Where Do I Equip Them? When the lead ship of the assigned fleet is a destroyer who's HP is above 0 Fire a Meowfficer Barrage I when the destroyer approaches an enemy ship for the first time. Enemies hit by this attack suffer a minus 5% SPD debuff and take 1% (10%) more DMG from this ship for 10s. During battle, if the fleet contains more than 3 Sakura Empire ships, triggers a Lv. Every 15s: 40% (70%) chance to fire a Lv.1 (Lv.10) special barrage (DMG is based on the skill's level). If Tanikaze is the only alive ship left of the Escort Fleet, increases own Evasion by 4% (10%) and reduce damage taken from airstrike by 30% (50%). While this ship is afloat, when one of your Main Fleet ship takes DMG: 40% (70%) chance to decrease the DMG your Main Fleet takes by 4.5% (12%) for 15s. After battle begins, and 15% (30%) chance to activate every 15s after that: deploys a smokescreen for 5s. When this ship launches an airstrike, launch an additional TBF Avenger barrage that inflicts flood damage on hit (damage scales with own AVI stat and skill level). If so, then our latest Azur Lane Tier List might be just what you need! - 1:31Where Do I Find Them? 8s after this boat enters the battle: fires a Lv.1 (Lv.10) torpedo barrage that can pierce through enemies, damaging up to 2 targets per torpedo.