The power comes from filling the Helix Photon Blast to get a higher base multiplierover Jupiter Tullus (after potential is calculated), Zirenheit, and Shien under ideal setups. Accumulation from this skill caps at 150%. I tried Bo on release but it didn't quite click for me. Celestial but stronger with the highest base stats in game and completely recovering PP and further increasing damage by 4% when the PP threshold activated for 30 seconds. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. Fighter pushes you into a corner on how to play you end up cycling between photon arts and techniques to not repeat yourself. RELATED: Phantasy Star Online 2: New Genesis' New Desert Region, Retem, Explained. Bouncer should have no issue maintaining 100% with the correct skill ringsbut never will you have to invest the max 5 to achieve this. Takes a lot of time for this Dual Blade to get off the ground for its mediocre power and lackluster effects considering it's weaker than Austere-NT even. Gran Wave - This is the Jet Boot gap closing PA. Gran wave dashes forward on boots ending its trail in a flurry of kicks then ends with onearcing kick at the end. Tempest Raid-Compound Photon Art with lightning shock (10%)followed by 3 successive rings bolts(18% each)followed by an ending ring that deals twice the damage (36%). 15 dual blades with a base multiplier of 15% and during Distraction Wing at full gear, fires a X-Shaped projectile that adds an extra hit to the PA expending all gear and halting recovery from the hits. 1 - force - for mobbing. Sorry Katori, Jet Boots arent Optional . - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. The machine gun's weapon action is Stylish Roll. With multiple sellers competing for your attention, you are to expect the best prices, prompt delivery, and high quality of service. Ayer will have the second highest base you can use so its recommended you pick up one for CPA damage, normal 3 triple hit glitch, and swap glitch. In terms of damage, your core Skills are Jet Boots Focus, Elemental Stance, andShifta Air Attack Boost. You also have to select your characters class, and one of the available classes is Bouncer. Photon Blades are projectiles with slight homing that can be thrown only when you have geareven during movement with the Shift Action. Moreover, Bouncers have class-exclusive skills, some of . - This is your main multiplier as a Bouncer. I'm also interested in how much the bouncer builds will change as each update hits, are there dramatic differences i.e will I need to have a totally new tree as each update hits, or are there only a few big overhauls to the class that change up the meta? Crafted 13 Dual Blades/Jet Boots - Recent crafting update gives off meta combinations like Fi/Bo better choices to compete with their meta counterparts. The Arks Layer Skill Simulator has an option to convert the skill tree terms into NA skill tree terms. Decent gear if you have the spare. On top of the base 10% multi making it the, best potential DPS weapon in game for PP dump heavy weapons, , the S1 SSAF potentially offers a 6% multiplier for 200+ attack but is specific to the attack type and the, Additionally for a similar output 4/3/3 Phrase Weak is a, There are stronger options but if this your only option then running, ual blades with a base multiplier of 11% and increases the damage of normals by 40% and increases the attack range, Normal 3 and Step attack PA tier in damage, effectively making the weapon stronger how often it is used (See Step Attack PBF and Normal 3 in mobbing scenarios since it can hit multiple targets). Your best buddy Iron Will? Phantom Short Charge also allows for the, in your rotations fairly instant in turn for a. mitigated by spam possibility. The endgame baseline for Jet Boots and Dual Blades. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. PSO2 NGS Comprehensive Bouncer Guide: Kvaris Edition. Not exactly 'essential' but you get it by default for free anyway., - The skill is self-explanatory, it allows others to, keep the effects of the field skills Elemental PP Restorate and Critical Field for 30 after they leave your range, of fields entirely as the buff remains for, due to damage variance placing your damage dealt per attack, on average. Photon Blade Fever is an active that doubles the amount of photon blades thrown. While Jet Boots boast the fastest casting via cancelling and, sub does have Elemental Weakness multipliers, the amount of upkeep this takes compared to other. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently, during Elemental Stance on top of being the first drop 14 with SSAs, Zirenheit-NT has a raw power that no JB in game can keep up with currently on FiBo, as well as an, features a huge boost to Elemental Burst damage. https://bit.ly/2Qy8OOP- JP Bo/Hu by Ryutensei, https://bit.ly/2xl4F9X- BoPh by Ryutensei, https://bit.ly/3aeCbNI- NA Bo/Fi by Ryutensei, https://bit.ly/2WAuU72- Liberated BoFi by Ryutensei, http://bit.ly/2LnrAs0-DB Fi/Bo by Ryutensei, https://bit.ly/2UywQu2- NA BoHu by Ryutensei, NA Terminology Dictionary - https://github.com/SynthSy/PSO2-Dictionary/wiki/, JB PA Presentation by SilentWorld - https://www.youtube.com/watch?v=CnW79IckgiU&feature=youtu.be, https://www.youtube.com/watch?v=NbAOeQ_MTPI, FiBo Technic DPS Chart by GHNeko - https://docs.google.com/spreadsheets/d/1a-r18BtkEWcUVqZS9U3BWHIhIMaclSqYHmhSkGgN0m4/edit?usp=sharing, https://docs.google.com/spreadsheets/d/14yo5-tdy4vjstbGRkiVPRJVNJ61ghMyvHzojbjj8TCE/edit#gid=0, DB PA DPS Charts/Frame Data by SilentWorld - https://docs.google.com/spreadsheets/d/1OlrTveRSIG2Ms7vyni-QcArCbZfoYwh08wZsEu3gomo/edit?usp=sharing. This field gives you an extra 3 pp per hit for hitting with the elemental weaknesson top of your natural on-hit recovery. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of Atlas EX/Lightstreameven on main class due 10% bonus from Craft Mastery. Thankfully the high hit ratefor Bouncer weapons makes the Voltage build relatively painless. Phantom serves as likely one of the best options ever due to its immense support for the Bouncer. A class geared towards close and medium range combat. Heavenly Kite - Swing your Dual Blade in an upwards spinning motion. The attack speed previously from Rapid Boost is now innate for JB. . Type 0 PAs also do not exist in NA. Ex has the second highest base stats in game and upgrades from the original Atlas series meaning it, uptime via Vampiric Strike for common use S3s like Vital Intent or if youre running a crit build to risk for, more damage on already ridiculously powerful JB normals via Calming Intent. We are a participant in the Amazon Services LLC Associates Program, an affiliate advertising program designed to provide a means for us to earn fees by linking to Amazon.com and affiliated sites. To my friends who think Im the Bouncer equivalent of a broken record! is extended iframes, autocasts Deband in a small AoE. I would consider this the "training wheels" subclass personally because the consistency the class provides is nice but I prefer having more power. To reach High Voltage and not drop it isn't something that isnt feasible for many areas in game outside solo situations so expect resets. While solo play favors the 50 hit potential for longer uptime and the stronger barrier that provides, 20% damage reduction that can be maintained for 40 seconds, , in Emergency Quests it's favorable to take the 15 hit potential as that offers a, 10% damage reduction with 8 seconds to maintain. Living in Canada with her handsome pooch, she also don's a cape for creating digital art on occasion and has some experience with the development side of gaming. Fills gear instantly if all hits are landed. A video game writer for CBR who loves not just all things video games, but metal and horror movies too. Bouncer/Hunter Jet Boots characters are based on pure Melee/Striking Attacksand powerful Techniques which compensates for the lack of Photon Arts. 1. When casted from the air its a single hit for 100% of the notation. Currently the best crafted weapon for Bouncer is Invade-NT since the base stats are basically in line with the likes of, even on main class due 10% bonus from Craft Mastery, 20% Crit Rate, 16% Damage, and 15% PP Cost Reduction. Either way, Bouncer definitely has some new life breathed into it. Highly mobile, and skilled at aerial combat. corresponding element. Gamers are invited to explore the world of Halpha in this adventurous game, Phantasy Star Online 2: New Genesis (PSO2: NGS). . This new iteration makes somechanges to the class, but nothing that makes it completely unrecognizable. - Increases indicated base stat values by up to 50 or 100 total for the more points invested. Hidden latent 10% automatic PP recovery. Fourth and lastly, Ring names and Photon Art names. 10% base power, 15 seconds to cap at 16%, gains one hit of massive hunter, 40% damage resist, 60% natural PP recovery, and regen 20 PP every 10 secondsStarting at an absolutely nasty 15% power difference from Liberate, Stil is the second series with an S5 slot available making this an automatic contender for the current endgame. At a high level of play seldom will a Bouncer suffer from gear generation issues, but regardless RG is a must-have DB for comfort and as training wheels to high level play. These are the weapon of choice for Gunner players in most scenarios. Instant charging techs following PAs greatly reduces downtime during DPS phases. PSO2: NGS contains numerous weapon sets, each with different effects. Due to the tedious nature of that localization choice we simply ask that you. [Additional guard frames on PA startup mechanic]. After all, shes used to this kind of treatment thanks to Saga. When paired with Fighter, Gunner has the highest damage output in PSO2. Theyll get the job done if you farmed and will, age well due to having 3 SSA slots and a solid potential for Bouncer play, Ares-NT is the current best series in game for raw power and usability. Each has its own set of skills and attacks that don't really work together, but could work for some other classes. 4. Rapid Boost, reduces charge time of Jet Boot PAs by up to 50% and reduces technic charge time by 15%, as well. You have no safety nets like Hunter so you are in a dangerous position. Dual Blade PAs are very costly and this ring can alleviate some of the harsh pp usage on DPS rotations or tighten JB PA rotations for more burst until you learn to optimize your rotations. but never will you have to invest the max 5 to achieve this. 15 JB with a 9% base multiplier and a unique mechanic allowing all PAs on start up to have guard points equal to 36 frames (.6 seconds). . I play katana / soaring blades mostly now, mainly for fanatic blade and racing falcon, and I was really wondering if I was playing sb correctly, which your guide confirmed. This means on average JT attacks 1.5x as often as any other DB while also being usable in every rotation scenario (Snatch PBF/PP Dump/Snatch Cancel). Duration follows invested points in respective field skills. Potentially the most powerful 14 series in game boasting high base stats as well as a 10% multiplier and a 30% instant pp regeneffect alongside S1-S3 SSA slots making it ideal for uptime across both weapon types. The attack speed previously from Rapid Boost is now innate for JB. Adds an 8% damage boost at max grind. Here are some bread and butter combinations most commonly used by Bouncers. Elemental Stance/Stance Up - This is your main multiplier as a Bouncer. Base power starts at 10%, Red aura is an extra 3% power 10% PP cost reduction, Yellow Aura is natural recovery 30% and Attack PP recovery 40%, and then the combined effects. These behavioral changes are casting support technics while dealing damage or gaining a sufficient amount of iframes that you can cancel out of. . Fills gear completely. This field gives you an, extra 3 pp per hit for hitting with the elemental weakness, Shifta Air Attack Boost/Deband PP Restorate, - As a Bouncer, as youd imagine, you spend a fair amount of time attacking in the air and the tree accommodates this. The power notation ramps ridiculously with the corresponding ring. 2. Here's what fans should know. This is a bad call, Io does not approve, dont upset Braver waifu, With the nerf of Zanverse, the hopes and dreams of all who ran this god-tier support class have been slain. Before Helix PB is filled, Ares is below the current top Bouncer 14s. waker subclass pso2 ngs. This is the main way youll maintain gear. in your mind when referring to this guide. Gone. increases the base stat bonuses of weapons and units excluding affixes by up to 10%. Nemesis: Base 9% multiplier and the ability to generate a shield every 30 seconds that disappears if hit. as long as your damage taken doesnt exceed 10% of your maximum HP else the, . [Kestrel Rampage-0 Snatch at the Start of the Blade Rain ]. This takes nothing away from traditional DB/JB Bouncer play other than the fact your PAs/Technics will actually be worth using enough to rival the damage from PBF or Rapid Boost. Jupiter Tullus is the unique 14 DB with the high base stats and an active that helps all DB rotations. Introduction. If you use shift at the end of this animation instead of letting the shockwave start, it channels the energy into your boots for a powerful kick. The variance in damage taken as well as dealt isnt a bad investment. KEEP READING: Why Battledia Quests Are Great for Phantasy Star Online 2 New Genesis. Ideal for non-Hunter sub builds. Making this an ideal extra damage ring for BoPh. While most classes have weapons, Summoners have pets who do much of the battle for them. Espaol - Latinoamrica (Spanish - Latin America), https://kyletensei.github.io/bouncer-guide/. Bouncer should have no issue maintaining 100% with the. The bread and butter for PP dumping on JBs. Healing with Bouncers constant multihits makes healing really simple with technic access such as, makes a fixed amount of your Mags Dex stat be converted into, .There is no downside to having a Dex mag since conversion is. Dual Blades, The Mobile Multi-Hit Monster. Wow great guide. Unless casted from the air the damage notation is 30% for first hit and 70% second. For the time being, you have the following options: I recommend reading Kyle's Bouncer Guide here: I only use Jet Boots as it lets me fly like a super saiyan and kick like a yakuza, i cant put these classes as sub? If anything, it's become more offensive, and skills are tied more neatly together with the playstyle. 13 Summoner: Let Them Do The Talking. This speeds up JB rotations considering loops that weave technics. Posted on June 11, 2021. The reward is a barrierin addition to power increase of 7.5% on top of its base 10%. as well as a strong contender for bossing builds. Shinonome Reisen/ToushuuSSA Slots: 15% power and 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. Primarily used by, Picks up very little multipliers across classes. Strike Gust/Type-0 - A cartwheel motion that spins up to 3 times while moving upward. Keeping the above in mind, here is the link to the JP Class Builds:https://arks-layer.com/classbuilds, Design a site like this with WordPress.com. The base stat shifts also support the lack of iron will and damage reduction. Jet Boots Gear - Whats a weapon without its gear? 3. Bouncer has two weapons that, in play, are interchangeable. 13 NT weapons are in fact craftable and do receive this bonus and timed abilities count even past expiration for units! Grounds you during animation. Best done at point blank, stationary weakpoints. Elemental Burst - Passive skill that lets out an elemental shockwave that expends element gained from Jet Boots gear via shift action that deals damage and has a max of 20% to inflict status effects based on element. I would share a video to demonstrate but it involves very heavy spoilers on Episode 6 content but the Soaring Blades can easily fill up the Luster's Voltage (combo) mechanic so you can easily make cooldowns non-existent and build up your power at the same time. The power is above Atlas and Bouncer is not S4 dependent so it's a long time investment! Activate all fields when you successfully. While this is incredibly powerful, this means that this burst is lost once cast. Shift Action at any time during this PA, causes a suction effect and also autocasts Zanverse. So talk to him. When activated, consumes the build to perform a rapid move. The long awaited online action RPG is now a. Whats a good explanation without visual examples? 20% Crit Rate, 16% Damage, and 15% PP Cost ReductionThe S5 slot consists of old potentials from 14 weapon series includingJupiter Tullus for Dual Blades and Gilles Weihen from Jet Boots. and our Moreover, Bouncers have class-exclusive skills, some of which are listed below: Soaring Blades make up the melee damage side of this classs arsenal, as it has close range attacks with various utilities. Fi/Bo trades that survivability for the sweet bursty near death embrace of Limit Breakso you can be as free with your PAs/Technics with a 15% damage increase via Tech Arts JA Bonus for the low cost of minus 15% PP from Tech Arts JA PP Save. Great swap utility. This is one of the most important parts of your tree and vital to have. Before you can begin the main quest of NGS, you must create and customise a character. Making this an ideal extra damage ring for BoPh. In PBF you can maintain max gear between snatches, for setups in heavy maintenance areas or attacks you're unsure you can JBE through. Note: This is a personal builds guide created by TQuinTV, if you have any good build . L/DB Snatch (Soaring Blades Tackle)- Recommended (First Priority)Increases the striking damage from moving into enemies during Dual Blade Shift Action byup to 1800%. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite until you max gear and cancel the rest of the animation with DB Snatch then follow up with an Immortal Dove and snatch when the JA window appears after landing. Ten seconds of downtime makes this a swap only option to fully utilize its potential. While Shifta boost is active you gain an additional 5% damage while youre in the air. Ideal for filling gear with minimal displacement during DPS phases. For more information, please see our . Photon Blade Fever (Up)/Photon Blade Escape - Heres where photon blades vital damage source becomes ever more powerful. Considered to be the window of downtime since your best tool is at half of its damage capability during cooldown. Heavenly Kite JA Cancel Snatch Immortal Dove Snatch. Stacks with JB Tech Arts Short charge ring for tech charge reductions for instant cast on non-Hunter subs, second highest power notation in game as far as normals go, output damage that can rival but not beat your Photon Art rotation. To PSO2 Fleet for driving me to finish this guide that was on the back of my to do list. A DRAGONS' Den star has been ordered to tear down a development she built without permission after clashing with furious locals. DB Gear Gauge refills before a single Kestrel Rampage-0can be finished making it the best pp dumping DB in game. You also need to alter between Stances, whereas Elemental Stance is your primary damage multiplier, but can also switch to Break Stance against some Bosses with breakable parts (or when you need to break something to expose your target's Elemental Weakness). Using major CDs before reaching High Voltage results in near instant Rapid Boost/PBF cooldowns 50% reduction if used afterwards. Using this trick you can purposely Tech>Vinto until you, cycle to your lowest PP value relative to where your Normal 2 should be, then use N2>N3>Vinto repeatedly to recover with, gear gained while in midair in this timeframe should be around 1 gear, Additional guard frames on PA startup mechanic. Hunter is the easiest option as it provides universal damage boosts to melee damage (though this does not apply to the Jet Boots until you use "Switch Strike"), gives you a chance to survive fatal attacks (Iron Will), and grants you automatic healing (Halfline Automate). None of this costs gear but does reset JB Gear element. Technics casted from subpalette, . 1. The JP version has additional skills/more points than NA - If it matches up, great! This weapon series is pretty much a modern Zara without the rarity or heavy farm considering it's a, common Naberius Ultra Hard Free Field drop series that's marketable, Lightstream S1 puts it right below Atlas Ex in terms of power, 15% passive PP recovery that constantly drains 5% of your max HP every 10 seconds. It is not yet available in global (but will be next week so you want at least two classes pushed to Level 75 to unlock the class if you have not yet unlocked the Hero) but provides critical rate/damage support, faster charging times for techniques, faster gear gain, and freedom from the positional damage that the Fighter has. During Kestrel Rampage-0 the moment your arms cross in the animation you can cancel with a well timed DB Snatch skipping the animation for the duration of the blade rain where the JA window would normally appear. Good for any stun phases or aggressive bosses with permanent large open weak points. PSO2 Classes. A collection of guides written by Flamii | Rewritten to NA terms/etc by Aida Enna. Used for the combo ring L/Kick and Snatch. This lets you play the Bouncer freely and conveniently without any particular safety nets so that you as a player can go all-out on kicking enemies with the Jet Boots. Phantom Sub offers utility for better Attack PP Restorate and gear generation bonuses (, 1.5x from Full Drive and 1.5x from Jet Boot Gear Boost. (Ex. Bouncer. Youll scare them away. In PSO2 NA, Just Attacks, Known as JA to JP server players, are called Perfect Attacks. It is recommended that you do not invest too much time selecting a race, as by the time you reach the endgame, it will not matter which race you picked. Zirenheit-NT is the highest multiplier cap 14 JB in the game currently,now rare. Rapid Boost/Rapid JA Bonus - These two are skills a Jet Boot Bouncer cant simply boss without. Please note we'll only be using terms relevant to this guide. Ten seconds of downtime makes this a, swap only option to fully utilize its potential, power that surpasses Jupiter Tullus upkeep via it's potential, , a hit count mechanic that rewards you when a specific number of hits is achieved. However, these are more for PP recovery than damage dealing. doubles your damage output during PA rotations. Its multipliers would be great if Bouncer actually needed the PP reduction on PAs from Tech Arts Count Bonus or the multiplier actually worked for Technics. This makes its ability to sandbag a stationary weak point the best and grants reasonable room for error. Dual Blade Gear gives you access to a damage bonus up to 20% for max gear across your Photon Arts and normal attacks. - Reduces the costs of consecutive different PAs and Technics. enjoy the game. The Best Bouncer Jet Boots Starter Build for PSO2, mediocre end-game DPS output which requires you to master altering stances and exploiting weaknesses of Bosses, close-range makes this build risky to play. Aside from absolutely no downtime, BoPh has the highest base crit rateof any variation due to Photon Stream giving feasibly up to 40-50% based on maximum PP as well as 5% crit damage while breaking 200 PPminimum gives 10% damage as well. 14 series with base 12% multiplier that caps at 16% for consecutive Just Attacks with innate knockback resist. During Photon Blade Fever, lock onto a targetable weak point and Heavenly Kite cancels into DB Snatch on the first JA window available. 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