A. You can find shadovar armor (+1 AC bonus, +1 AC vs. good) in the armor rack in the north and southeast passageway. Item FAQ (PC) by myztikrice. But Xanos is a good choice for tanks who want a little magic to back them up. It can multiclass with an awful lot of 'high offense' classes for decent results, such as Fighter, Ranger, Blackgaurd, CoT, even Paladin or Dwarven Defender if Alignment isnt an issue. Before doing so, however, you may want to grab the items from the footlocker near your bed. The chest in that room spawns a magic weapon based on your weapon focus, so you may want to reload a few times to get one with the mods that you prefer having. You can also choose to kill Nimaldor, and if you attempt to open his sarcophagus he will attack you (Nimaldor is a level-five undead). A. Place the shank of meat on the empty altar, and the beast will be lured to it for a brief moment, allowing you to cross the central area in safety. Notice the remnants of a large battle--gnoll and kobold corpses abound. Climbing down will require a dexterity check, and if you fail you will fall and sustain some damage. Its effects are dependent on the ingredients used to create it. He will appear near the exit leading from the Hilltop Foothills to Hilltop East, and if you have his doll or Tymofarrar's head, he will give you the tower statue. Once the deal is done, Tymofarrar will show you a shortcut out of the caves. Leave, and head to the High Forest. DebugMode=1 dm_spawnitem your item code DebugMode=0 NWN Console Commands When used, the stone activates both powers at once. Persuade You'll do a lot of talking in Shadows of Undrentide. I cant believe that the ability increases (i think +4) last forever so I choose the ring. Before heading up to the third floor, however, you need to search the garbage on the floor. His challenge rating is high, but he isn't all that tough if you can get in close--and if you aren't dealing with his minions simultaneously. Enchant Arrow: This is a natural bonus to bow skills added to the arcane archer's attack and damage rolls. If you have a high constitution, you can actually drink the alcohol. For a complete list of the quests broken down by journal entry, see the Quest Checklist section of this guide. Allow your henchman and other associates to distract her. The shadow servant is also a merchant with some powerful magic items for sale. Once you have the cloak, return to the lower level. GameSpot may get a share of the revenue if you buy anything featured on our site. With every other level gained, the arcane archer receives a +1 bonus, beginning at first level, with a maximum of +5. Search the woodpile after leaving the herbalist's house and you will find the Ring of the Wolf, a fairly powerful magic ring for low-level characters, which provides +2 to your animal empathy skill and can summon a wolf. DC stands for "difficulty class." You awake in Undrentide, having been enslaved by the asabi. Next, choose "Klumph, have some respect for your chief." For example, you might create a Gnome Barbarian to prove to other players that Gnomes make the best warriors, but after awhile realize that you are spending more time glorifying him with tales and poems than actually fighting. Speak to your henchman and choose "I want to discuss your training." What about the mage? Neverwinter Nights (PC) Item FAQ August 30, 2006 Version 1.7 Written by: Dylan Erickson E-mail: razlakh@gmail.com If you're having any problems, please consult the FAQ (Ctrl + F, type in FAQ) first before e-mailing me. Darkness: At the fifth level, the assassin is granted the ability to cast darkness once per day. A. Caravan B. Bedine Camp C. Catacomb of Al-Rashid D. House of the Morninglord E. To the Tomb of Kel-Garas. Kill the kobolds in the hallway, then head into the first passage to the west. Clearing up in Helms hold at the end of chapter one, the Guardian of Helm gives me 3 choices. Neverwinter Nights: Shadows of Undrentide is an expansion pack for Neverwinter Nights produced by Floodgate Entertainment and published by Infogrames Entertainment (now Atari). To Hilltop Foothills B. Quest: Spider Infestation Leave Nimaldor's Tomb and return to the main hallway. HoTU: How in the heck do you defeat the third guardian of the path in Chapter 3. Once he's dead, though, loot his corpse for a lens of detection, which will allow you cast the find traps spell three times a day. You can also get him to leave by asking him if he had anything to do with Hol's death. To the Asabi Camp B. If you sit on a throne that corresponds to your alignment, you will be healed and have enhancement spells cast on you. Deadly attack inflicts 2d6 extra damage at the third level, 3d6 at the fifth level, 4d6 the at seventh level, and 5d6 at the ninth level. Email news@gamespot.com. Works with all three SoU modules. To the Oasis of the Green Palm B. Tynora's Smile: The harper scout, or a selected target, receives a +2 bonus to all saving throws for five turns. Destroy the mythallar to make Heurodis vulnerable. The maximum level for the blackguard prestige class is 10. A note on henchmen: Henchmen work a bit differently in Shadows of Undrentide than they did in the original Neverwinter Nights. Follow the conversation thread that begins "There is need for you in the village, but you go about it all wrong," and he will ask you to retrieve his sword. Help him defend himself, and then speak with him. In the center of the forest, you'll come upon a small group of bandits, who will be talking about taking something back to the cave. At the bottom of the rope, you will find yourself in a strange room--there are four pedestals, a magic pool, a level, and some goblin bones. Kill the kobolds, grab the cards, and return to Katriana. The SoU-HotU-Hero and the OC-Hero are simply not the same. Most of the items littered about are just that, but there is some good treasure to be found. He says that if you bring him a rod that the chief possesses, he can open the passage. The stampede will kill everything in sight. Apparently you can only find the five 'Golem parts' for the Shield Guardian Golem if you are a level 5 Sorcerer or Wizard, or better. Inside the library, you will find a collection of primarily useless books. to the West section, one to the East section, one to the Abishi camp. What follows is a list, broken down by chapter, of the quests available and where to find them. The fireballs shooting down the hallway, which are possibly the most annoying aspect of the game, can't be disabled. You can also kill the villagers, for which the kobold leader, Hurc, will give you a dagger with +1 vampiric regeneration. This last demand won't be enforced. Note that shadow evade and summon shadow, however, will continue to improve. To enter the plane of shadow, you will need shadow gems. To Asabi Camp B. If the secret door isn't found, though, you'll have to traverse the hallway. Make sure you rest up (and teleport back to Hilltop for supplies if needed) between battles. Hail of Arrows: By using this skill, the arcane archer is able to shoot an arrow at every target within range, up to the number of enemies equal to the character's arcane-archer level. Once the boulder is moved, head down to the dragon cave. You'll notice a large locked door at the northern end of the cavern. First, you can persuade Rumgut that Becka will never get any bigger. To Hilltop Foothills B. Orc Cave C. Kobold Cave. The answer is "20." Though no single creature in the next room is much of a challenge, together they are fairly devastating. Otherwise, you can just let them go or kill them. Heurodis is a sixth-level humanoid/18th-level wizard. And once you step in, Kel-Garas will appear again. Your fellow students are rushing to his aid, and you should follow suit. The prestige classes are interesting hybrids--by choosing very specific feats and very specific skills, you character can unlock access to a variety of unique abilities. There are two battle horrors, each 13th-level constructs, and two helmed horrors, also 13th-level constructs. Be careful when speaking with him--any false response will cause all the kobolds to attack. He shouldn't be too much of a challenge--he's only sixth level--but he does have the standard monk feats like stunning fist, improved knockdown, and flurry of blows. Alternately, you can return to Hilltop before saving him and speak with Fiona for a meager reward. As you approach it, your journal will update and you will receive some experience for your discovery. Sleep: At the second level, the harper scout can cast sleep once per day. Conversely, you can kill her and receive experience from Tymofarrar. If the chief agrees to the arbitration, bring Klumph to Chief's Cavern. If you attack Kel-Garas, you can quickly defeat him by placing the rod of blight into the altar. They are level six, and they can petrify you with their gaze. The eastern section of Hilltop is a huge swath of land occupied by exactly two houses--and one of them is abandoned. A successful persuasion skill check will cause Bethsheva to reveal the location, which is a woodpile behind the smith. Animal Empathy While it is nowhere near as important as the previous two, animal empathy will allow you to engage in some otherwise unavailable tasks in the first chapter of Shadows of Undrentide. He will then set up shop in Toman Bross' house. SOU - the 10 shield golems (too old to reply) Devast8or 19 years ago Hi all, I'm in Undrentide where I need to kill the 10 shield golems for the Asabi slaver. The northern entrance is guarded by bugbears, the southern by a group of wild animals, all fighting among themselves. Wizard Spells Spreadsheet: 52kb: Download (Ext.) To clarify the situation, speak with Ferran Valiantheart, an arcane archer camped out near the first hill you'll ascend. Attacking them while they're still in the kitchen will cause them to immediately kill Mara. Also in the center of the room are two chests and two weapons racks, each with low-level treasure. So here's a very, very basic tutorial regarding some of the terms used in this guide. Quest: The Missing Artifacts This is the primary quest for Chapter One. If J'Nah reveals her origins, she will immediately attack you. Before grabbing the cloak, however, note the squares without lights. Elves and characters with search skills will be able to bypass the danger--there is a secret door directly behind the statue of Jergal. It's easier just to take the damage and guzzle potions as you make your way around the circle. So long as you aren't evil, that is. The poison trap is handy against the kobold chieftain and his henchman. The shadowdancer receives this ability at the first level. Fight your way through the dust mephits and dust elementals to the last room of the library. The library is located in the east fragment. Likewise, druids and rangers can speak with the chickens in the coop and learn that there's a gem in the nearby water trough. The products discussed here were independently chosen by our editors. Once you've cleaned out the orc caves, head into the kobold cave. The room to the east cannot be entered yet (see The Elven Test section, below, for details), so proceed down the stairs to the lower level. You'll eventually come to a large cavern with four smaller caverns at the corners. When the conversation is over, she will attack. Cases that continue throughout the chapter are not linked. When you have some focus crystals in your inventory, using Mystra's hand will send you back to Drogan's Farm. Try to lure his minions away before rushing in on the Lich himself--they can be dispatched more easily if you can lead them around the large pillar in the center of the room. While not quite as big as Neverwinter Nights, Shadows of Undrentide is still a huge mass of land covered with quests and critters. Namely, a good majority have been turned into undeadine. Head into the southwest cavern and watch the surreal door mechanism in action. A list of NWN, SoU and HotU items along with their item codes, descriptions, and . The first section of the kobold caves is fairly straightforward. You need to place them on the pressure plates to form an "X" shape. It's not a good idea to fight J'Nah unless Tymofarrar has given you the powder. Each hallway has an elemental pedestal. Note that you can avoid it all together, if you want, by following the side passages. If you choose Waterdeep as the suggested relocation city, you will not need to pay him at all. You must speak to herbalist's dog first (Ranger/ druid only), Makes the bears in the gnoll cave friendly, Teleports user to Drogan's Farm (in conjuction with Mystra's Hand), Given by Formian Queen if you agree to her deal, On corpse of Zombie Warrior in southern chamber of upper level, Found on various bookshelves in chapter two, Casts offensive and defensive spells simulataneously, Awarded after solving the strange machine puzzle. Read the confessions of Karsus to return to the great library. The final riddle involves wizards and fruit trees. This begins the J'Nah's Request quest. . Stock up on any items you need before proceeding (you will have to keep the tower statue, but you can sell the other three artifacts if you want--you will lose them at the chapter's end). Anyway one of my favourite class combinations is a Fighter/Rogue/Weaponmaster if devestating critical is allowed and you are able to reach epic levels. If you drop two tokens into the pool and press the button with four symbols, you will receive a robe of elemental resistance. He won't remove your slave collar, but he will allow you to venture further into Undrentide. Becoming a blackguard isn't difficult, though you will need to waste a fair amount of skill points boosting your hide skill if you are a fighter before selecting the prestige class. Evil characters take note. The bloodied altars hold the secret to dealing with the tentacle beast. You can then let them go, convince them to leave, and ambush them, or just attack them yourself in the kitchen. As you leave Drogan's farm, you'll see a barn nearby, as well as some tracks leading into it. Kill the zombies and speak with Ali Ibn-Musud. To the Valley of Winds B. Nearby, you will see William. Piper is standing near the hall, speaking to a large group of followers. He will ask for your help in changing this situation. If you tell it to leave, your alignment will shift to good. To Crypt Tower, Second Floor B. Make your way to the lever in the center of the room and use it. To Hilltop West B. Halfling Caravan C. The Fortune-Teller's Caravan D. Old Farm E. Szaren F. Blake House G. To Hilltop Foothills. Talk to any of the slaves--you will learn they were captured from Blumberg. When you find the sphinx statue, use a stone to flesh spell and it will be restored. When facing multiple strong enemies, try to lure them one by one into a hallway and then shut the door behind them. Abilities: Hit Dice: d10 Proficiencies: All Simple and Martial weapons, All Armor, Shields Skill Points: 2 (Plus Intelligence Modifier Bonus). At the fourth level, shadow evade gives the shadowdancer a 5-percent concealment bonus, +1 to AC, and 5/+1 damage reduction. The southeast chest contains kumakawa armor (+3 AC, improved evasion). Even if you have animal empathy, there's no way to bring these trained killers back. She also had an aura of fear. General strategies for successful adventuring. You also choose where they go: Silverymoon or Hilltop. There are a few ways to save Becka, though. Among her spells are incendiary cloud, summon creature VII, and delayed fireball. Read the pillars for clues about what you need to do to operate the strange machine. Help the others kill the kobolds that have invaded. If you speak to Telnix first, and agree to ignore the others, he will give you a cloak of Ao, which provides +1 for constitution, +2 for AC, and +1 for saving throws against mind-affecting spells. This skill can be used once per day. Note that this bonus applies only to non-magical arrows. More importantly, you must be able to cast arcane spells. Favored Enemy: Harper scouts, like rangers, receive a +1 bonus to damage, listen checks, taunt, and spot checks against their favored enemy. So, if a dagger does 1d4 cold damage, Shadows of Undrentide simulates rolling one four-sided die. Latest news, breaking news and current affairs coverage from across the UK from theguardian.com Your character must also be evil, for obvious reasons. Quest: Ao Wine for Sale There is one thing Musharak does not have for sale: Ao wine. There's a chest with a tower shield +1 and some various other loot, but other than that, the place is deserted. He will inform you that they fled to the north. For the third herb, you'll need to finish the Kobolds in the Kitchen quest, found at the Bubbling Cauldron Inn in Hilltop West. Choose "one month" as the frequency of Arzig's visits to the master, then ask Klumph if there is anything he wants. Just hack your way through, but beware--there are numerous traps in the winding hallway. Once she is dead, grab the dragon's tooth, loot the hall, and leave the gnoll caves. To East Fragment C. Golem Emporium D. The Crypt Tower E. Shield Guardian F. To West Fragment (O4). Once all the levers are activated, the doors to the chamber will open. Drogan, your mentor, is being attacked. The walkway leading out of the front room is a tough undead--you have skeletal archers on either side of the chamber attacking you as you cross. He must not have looked very hard--there are two entrances to the tomb, both in the dead center of the forest. And to the east of the floor lever you'll find a shadow robe (casts camouflage and displacement, each once per day). Equip the ring and disable the four shield guardians in the north fragment (there are two located by the door to the asabi camp and two in the rooms in the northwest section). By Ron Dulin Design by Katie Bush While not quite as big as Neverwinter Nights, Shadows of Undrentide is. Basically, kill all the gnolls in the area for experience, then leave. Beware that when you attack it, it will attempt to teleport away--it's best just to try and kill it quickly so you don't have to run after it. There are only a few things to do in the community hall. Now return to J'Nah, or go find Deekin, if J'Nah is already dead. You can pick the door locks and kill the kobolds that ambush you easily. Enter the temple and speak with William, who will agree to help you catch the wise wind. Buy what you need before returning to your home plane. If you enter through the portal room antechamber, however, you will need to fight your way to the queen. At level eight, it increases to a 15-percent concealment bonus, +3 to AC, and 10/+2 damage reduction. A. She will also provide you with a supply of wine for Musharak. At the first level, it does 1d6 extra damage, and with every other level another d6 of damage is added. Both of the chests are trapped (with DCs of 35), but opening them will yield a wand of lightning, an amulet of health, boots of elvenkind (which offer +2 to dexterity and +10 to the move silently skill), and the aurumvorax armor (light armor that gives you a +2 AC bonus and damage resistance against piercing and slashing weapons). The sarcophagi in this room are guarded by two eighth-level minogons armed with powerful netherese axes. As you approach the altar, Kel-Garas will appear. She knows very little about the kobold attacks, but if you've spoken with any of the stray dogs you can ask her about her treasure. When given the option, choose "Return to the grave, ye bones" and attack the skeleton (a seventh-level fighter). Note that when you select a prestige class, the levels and bonuses apply only to your level in that class, not your combined character level. In addition, there are numerous skeleton warriors guarding him. This room is full of traps and undead. You can also threaten to kill the mayor if she does not comply, and then actually kill the mayor if your intimidation doesn't work. Return to the foothills and then make your way north to the Nether Mountains. Your biggest problem will be getting your henchman to cross safely, without stopping to attack the indestructible statues--if your henchman keeps dying in the room, change the attack settings so that he or she doesn't attack.. In the hallway opposite the minotaur room, you'll see a pile of rubble. Some of the terminology used may seem foreign to someone who hasn't spent many late nights rolling 20-sided dice and eating slice after slice of stale pizza. Trapped Hallway C. Trapped Chest D. Door Puzzle E. Kobold Commoners F. Wolf Pen G. Prison H. Chief's Cavern I. Though it is filled with burning men, they will not attack you. Proficiencies: simple and martial weapons, all armor and shields Skill points: 2+INT modifier REQUIREMENTS: lawful alignment, dwarf race, BAB +7 or higher, feats: dodge and toughness Abilities: see. He is a tough opponent but nothing you can't handle. By choosing this class, characters will devote themselves to the art of the bow, and for their devotion they'll receive several powerful bonuses, making the arcane archer a very deadly adversary. While each class has some good skills to choose, there are a few that are key for everyone. According to Dagget, the shadovar--the residents of the shadow plane--have been disassembling the tower piece by piece. Note that the number of experience points listed for these quests is for completing every related entry. If you don't want to pour all your points into rogue skills, just take one with you: Dorna Trapspringer will be the henchman you want.