Contributions from the Amazing Community. Theres also some pithy story throughout that is clearly mocking mathematics in the academy from the inside, in much the same way as I expect from the upcoming Sandra Oh show, in which she serves as The Chair of an English Department. Exponential Idle Student Optimizer Milla , and This page will determine the optimal distribution of students () given your current number of students, number of stars, t, and f (t). Wait for the autoprestige to prestige and swap back students to R9. The acceleration GrimJuniper (wind) - ee65,5568. 2.1k. The player can spend this primary resource on primary upgrades that speed up the rate at which it is accrued. This shouldn't be possible without some sort of cheating. Some examples: Here's a rule of thumb for deciding if a new minigame could be included: If most people knows it, it probably won't be included. should only be checked if you're planning to use the button 661 Westluke Av., Cte-St-Luc, Qubec, Canada. 1. The official time was 58:29.27.Join . It's rated 4.76 out of 5 stars, When you have max milestones, use the Theory Sim and Sim Guide to give the multiplier for the next publication. The values entered should come from the exact same point in time or as close together as you can get them all. I believe that this is the game that started the whole idle genre, in some sense. Your goal is to stack up money by taking advantage of exponential growth. 25. . This method allows you to push \(f(t)\) with almost no loss of R9 Top posts april 7th 2021 Top posts of april, 2021 Top posts 2021. How to play Exponential Idle with GameLoop on PC. In these cases, it will instead display whether the condition is True or False. Exponential Idle Wiki is a FANDOM Games Community. Download GameLoop from the official website, then run the exe file to install GameLoop. Being above or below these values is fine, just as long as you have e2050 tau. We love blowing these nasty fles, Are you a fan of Magicraid and always on the lookout for ways to enhance your gameplay? Leaderboards for highest and publication multi of each theory, highest positive and negative of each lemma, highest overall and minigame stars, and a monthly updated cross platform F(t) rankings. In the scientific notation, the 'e' means "10 to the power of what follows". until more \(c_2\) is purchased. Others make money through advertisements, but this is minimal in the games above. \(\rho\), by the change in \(c_i\) instantly. You just need to reach 1e1350 Second, there is one additional structure I havent yet described: automation. T8 is very slow until you get to about \(e60\) (it took the sim 16 hours to get that far into the theory without R9). I feel like posting it on Reddit is just asking for trolls to ruin it. share. There is also the theory simulator by XLII, which works both below max milestones and after max milestones for all theories. I actually collected a lot more than only the top 15, more like the top 35, and the last month and a half of the data has the entire top 50's f(t) recorded daily. \(1e20\) milestone step. E.g. Will output estimate Phi*Tau, Phi, and Tau values needed to reach an input F(t). slightly different. When pushing \(f(t)\), you should be R9 swapping (below). I think my love of them stems from their design around automatic progress filled with a string of essentially no-stakes decisions that somehow still feel rewarding. full network access, For example, in Exponential Idle, the values of b, mu, psi, phi, and tau are sometimes obscure. Initially, the player is an undergraduate student invited to do some research on the convergence of the iterative process: It certainly seems like the process converges to infinity, but you work on this question throughout this program. 4 comments. Running the active strats, with some modifications, will help you get about e1350 \(\tau\) in order to get R9 (\(ee14k\)) without T8, which will help you get After buying it, the integral will Online. ee51.293 = 10^(10^51.293). Posted by 2 days ago. Exponential Idle #2 GF (2). Make sure that you are R9 Swapping and holding accel when you can. It will speed up once you hit \(1e60\) and You'll have access to: Incremental/Idle/Clicker game that uses the power of exponential growth. The values entered should come from the exact same point in time or as close The official time was 58:29.27.Join the Exponential Idle Discord: ht. Do Not Sell or Share My Personal Information. Minigame Guide. Purchase \(c_2\) when \(1.5q > c_2*c_3^{m_3}\). (i.e. So the goal is to find a strategy to accumulate this currency as fast as possible. However, after 1. Theory Sim Strategies List. Each subscription will automatically renew 3 days before the expiration date for based on 28,254 ratings. Exponential Idle is a simulation game developed Do you put your students in stuff other than theorys? I've chosen to use the d/m/y date format in this community because it seems like a large proportion of the Exponential Idle community is European.Onto the data. share. Online. . need enough levels of \(c_1\) to allow \(q\) to reach its limit, AdamH99 (nem) - ee65,8607. F(t)ee2000 to F(t)ee5000. Third, in the vein of game theory, idle games are a good fit for experimenting with the efficiency of strategies. Theory 1 - 5.26e211 Theory 2 - 6.96e382 Theory 3 - 2.80e175 Theory 4 - 1.26e185 Theory 5 - 1.88e151 Theory 6 - 5.14e173 Theory 7 - 6.03e176 Theory 8 - 2.31e252. 2. \(c_2*c_3^{1.1}\) because \(c_3^{1.1}-q/c_2\) approaches \(0\) how much better higher is (1.01 * x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5 than (x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5) and found, Lorenz attractor: 0.0799% 0.1662% 0.2532%, Chen attractor: 0.1682% 0.1921% 0.1391%, Rossler attractor: 0.2129% 0.1944% 0.0917%. The basic mechanism is that the game automatically accrues a primary resource, hence the label idle. Sadly, wind has since stopped playing the game. how to progress the theory is detailed below. I recommend waiting for db to slow down, calculate the db/b ratio, lowering it a bit, then setting the ratio to this calculated value. The current recommendation for your \(\tau\) distribution for T8 skip is as follows: If your numbers are different, that is fine. I want to stress that these pauses are not because of any issue with the data collection, just the source.I hand-collected this data daily from the Android leaderboard over the course of 4 months. multiplier will default to about 2.85x, but can be changed to your liking. Subreddit for the idle/incremental game Exponential Idle, Press J to jump to the feed. One statisfying night of idling. The optimal publication multiplier is 2.5-5 depending on how close you Your graph should resemble a linear function on the graph. At the start, manual buy prioritizes \(c_2\) then \(c_1\) then rest. Note: parentheses are important here. Later heroes are much more expensive, so they have fewer of these bonuses, but they start out more powerful than earlier heroes. still helps if you get used to it. I recommend starting with Disgaea 1 for plot or Disgaea 5 for polished game-play. For example, if b = 1e10 and you reach db = 1e15 before noticing a slowdown, then set the ratio somewhere around 1e4, i.e., 1e15/1e10 = 1e5, then lowered to 1e4. Download GameLoop from the official website, then run the exe file to install GameLoop, 2. Just enjoy Exponential Idle PC on the large screen for free. The purpose of this post is to share some of my love for these kinds of games with the mathematics community and to suggest some ways that games like these might make for good curriculum or research projects. When testing a condition for auto-prestige, False means that a Prestige would not be triggered given the current state of the game, and True would trigger a Prestige. Frankly, I love them. Tapping the equation. The premise is right over the plate for this blog. ReckonCrew - ee65,33812. You might think of this post as a call for papers like the examples above using idle games. Many of these games have more layers with similar structure. This is harder with fewer levels of R9 but This theory is extremely slow at the start While there are some other mechanisms, I think this means that the user is spending the primary and secondary resources in order to manipulate the coefficients and degree of a polynomial that controls production of resources. Want to see the responses? The logic options for these rules are surprisingly robust, and they include both Boolean logic and the computation of discrete rates of change of variables. After milestone 5, turn it on full autobuy for idle. Here is what is known about optimal multiplier: \(3\) until \(e25\); The optimal multipler varies between 6-12, but spikes depending on what variable is dominant at the time and how close you are to a milestone. rest. Temporarily skipping T8 is significantly faster than buying T8 right away because of how slow T8 is from 0-e60 (dont worry, you will still buy it, just at 14k, not 12k). The monsters, who do nothing but wait, take increasingly large amounts of damage to defeat but produce more gold when defeated, so it is generally best for the adventurer and heroes to be fighting the strongest monsters they can access and defeat quickly. This page will determine the optimal distribution of students () given your The premise is that the player is an adventurer who fights monsters (or better, treasure chests as in the image); defeating the monsters produces the primary resource gold that can then be spent to power-up the adventurer. And Teena Carroll has presented but not written about teaching with the game Ticket-to-Ride. For your f(t), input the number after the ee in the top-left corner. Subscriptions can be cancelled at any time before the renewal. This will tell you how to optimize your students. I think it would be highly productive to play an idle game with students and ask them to Notice, Wonder, Feel, and Act. Then you're in luck! Needed to balance 2 parts of the equation appearing twice: \(c_1/c_2\) Unlike the other games discussed, the uber-reset here happens when all of the challenges near the top are completed, unlocking better ways to spend the science points. The heroes each get large bonus power-ups after spending primary resources on them fixed numbers of times (usually 25), so it is better to spend resources repeatedly on one hero than to spread the resources over all of the heroes. steepest ascent of \(g\) at the point \((\rho_1,\rho_2)\). Dependency on the current amount of a resource means that players must weigh the costs and benefits of upgrades carefully. Keep in mind, strategies may change . This finds the estimate Phi*Tau, Tau, and Phi of the mobile game Exponential Idle based on an input F(t). Your goal is to stack up money by taking advantage of exponential growth. To do so, you have to step through time by tapping the equation or simply let the time follow its course. Given how much faster it went after upgrading c3, I probably should have tried upgrading some c's instead of going right for the different attractors. Enjoy playing Exponential Idle on GameLoop. I would like something more obscure, math-related (or that needs logical thinking). We highly recommend buying t8 for the achievement, then selling it right away and using those students for \(\varphi\). Similarly, the values of the secondary and tertiary resources are logarithmically related to the other values. even faster at \(1e80\) and \(1e100\) etc. In the image, you see the tab for the production of pills (called placebos in-game). I recorded a total of 6591 f(t) data points over the course of my collection, 2025 of which are within this visualization.I did eventually decide to stop collecting this data because of how much of my time it was consuming. The currency itself doesn't provide a bonus unless you can afford an upgrade. hide. The latest APK available is 1.4.29. It speeds up a lot at 80 and more at 100, all the way through the highest milestone. e.g.) \((\rho_1,\rho_2,g(\rho_1,\rho_2))\) is a point on this surface. H4X 1R3. To do so, you have to step through time by tapping the equation or simply let the time follow its course. The calculator and linked google sheets was made by LEBaldy with data contributions from the entire community. Isn't the leaderboard supposed to search for cheating? Some examples: 4e30 = 4 * 10^30. For your current students, enter your total students. This is not useful if you will not swap into \(\varphi_2\). All routing follows the student calculator (by Niedzielan, AfuroZamurai, and Milla) and Eventually it becomes too cost-intensive for the plant to grow further, so instead the plant converts all of the resources into seeds that then can be planted to grow more plants. Many free idle games have the option to spend money, but I havent spent money on these games. Join us for free to see more information about your app and learn how we can help you promote and earn money with your app. I have not taught with or supported student research about any of these games, but there are lots of papers in PRIMUS about games as pedagogy. This does the It is also the only one with a You will swap from 0/1/1 0/0/2 at near the 2/3 mark of your next milestone. Your comment deserves an award, but I have none to give, so have this: . Created Jul 8, 2020. Your goal is to stack up money by taking advantage of exponential growth. The 'ee' notation is an extension of the scientific notation. FWIW, T6 is supposed to be better than T2 overnight. VintageSurfer56606 (kinger) - ee65,9815. You can click manually by tapping the screen, but that pretty quickly gets replaced with using gold to hire heroes who do passive damage whether or not you are active. 5.9k. It will be second place to T5 until about e750 and is the only theory that can First, the numbers are HUGE. Any feedback? Attempting to build/design a game or exploring how modification of a rule in an existing game would impact balance of play would involve all three of the previous ideas about the benefits of playing idle games with students, plus it would allow for some learning about coding in some contexts. 27. Respec all 10/20/30 students from R9. Wait till \(f(t)\) stops growing with students in R9 pushing \(\tau\). report. making \(q=c_2*c_3^{1.1}\) the maximum value of \(q\). Subreddit for the idle/incremental game Exponential Idle. First a metaphor, then a mathematization. I don't want ex to become one of these 500-games NES cartridge. Disgaea 6 was released in the US two weeks ago, and it adds programmable automation that is interesting if different from the automation in Exponential Idle. These games often feel overtly math-y, and, when they dont, they are covertly math-y when you examine the no-stakes decisions. . simply making the graph steeper in \(x\) or \(y\) direction, depending on the value of each coef). Additional information about the game. The value of b is determined by the accumulated total of f(t), and mu is the secondary resource, which can be spent to improve the ways that primary upgrades improve x. This late game content uses more explicit ideas from Calculus to explore the impact of rates of change. First, I think these games are a lot of fun, and games of this type generally do an excellent job of teaching the player how the features work. You can perform change of variables to accelerate the process, buy upgrades, get rewards, and unlock achievements while earning virtual money. Your goal is to stack up money by taking advantage of exponential growth. With the invention of smartphones has come a new genre of video games commonly referred to as idle games. together as you can get them all. Download it in the GameLoop library or search results. The first line shows 3.35 NN (I think this means 3.35*10^129) nurses, which produces 2.56.35 OO placebos/second. The game is set up so that most of the actual fun is finding ways to be efficient about growth and reincarnation, as with Clicker Heroes, but in this case maximization is possible. This theory will be used as overnight until 1e350 Tau where it will not be touched until after ee14k. 22. lets say that the integral is equal to \(10\) and that you can buy the first upgrade (cost \(10\)). As a result, most of the interesting thinking is about how to make rules that capture how the player would decide manually to perform these resets, especially in making general rules that work across the extremely wide range of scales represented. This is done using a definite integral, an integral that is bound between 2 values giving a single output. It has terrible decay after passing a good publication mark and will not give good results. T5i is only viable very late/endgame. ee3.5 = 10^(10^3.5) = 10^3162.28 = 1.9 * 10. 16. . Eldrail (AfuroZamurai) - ee66,2673. Daily updated and collected data from the android leaderboards about F(t) with useful graphs for growth and comparison. Exponential Idle Basics. as lowering your \(\dot{q}\), making it an always auto-bought variable. Theories 5-8. 1 to ee2000. You will not touch this theory until after ee14k. Theory Simulator: How to Read Results, Visualizing Variable Power Throughout the Game, R9 Swapping Autoprestige Explanation. Potentially sit here to stack t for bigger \(\varphi_2\) when you have students in \(\varphi_2\). It was slow at first and then went a lot faster after I upgraded to Rossler Attractor and upgraded c3. be equal to \(20\). taptap1.4.31.4.11 1.4.272022.4.7apk discord https://conicgames.github.io/exponentialidle/index.html# githubstar optimizer manually purchasing \(c_1\) every 10-15min. \(\Pi\tau\) to get to R9 at 14k. For example, cheap (e1 less \(\rho\)) and the rest full auto. The optimal publication multiplier is \(4\)-\(6\). regularly, not if you only use it once in a while. The effect of those coefficients is Exponential Idle Guides Previous: Theories 1-4 Next: Theory 9 to Endgame Theories 5-8 Guide written by LEBaldy, Snaeky, & Xelaroc . x1 (or x10 when above e200) buy \(c_2\) manually and autobuy the rest until within ~e10 of your previous publication. At first, T6 only finds the area under the curve of the graph \(f(q)\) from \(0\) to \(q\), which is essentially a 2d plane. \(q\) growth effectively nothing as \(c_1/c_2\) approaches \(0\). As a result, this game really demands logarithmic and multiplicative thinking. Total of 81 students. Guides copyright LEBaldy, Snaeky, and the rest of the Ex Guides Team. With later milestones, this will include the variable \(r\), and buy \(c_1\) after you purchase \(c_2\) up to \(e1\) lower than \(q_2\). of points \((x,y,g(x,y))\), see attached image). Contributions from the Amazing Community . harumaki - ee65,43710. See our earlier guide for an overview for theory 2. The tertiary resource is represented by psi, which unlocks new ways for the primary and secondary resources to improve the value of x. If you buy too much \(c_2\), it will make To add more data and make the calculator more accurate, please contirbute to https . However, it is usually more efficient to do multiple (2 or 3) smaller Supremacy to reach it. Acceleration The function \(g(x,y)\) can be seen as a surface in \(\mathbb{R}^{3}\) (considering the set Join. 20. Custom Theory Guide. save. Exponential Idle has been downloaded 500+ thousand Here are almost all of the available resources that are used in the Discord and Reddit. 47. opposite of what a derivative does, but within a specific bound. A step-by-step on Allows for easy access. Once you begin pushing T1 after ee14k, begin using the Theory Sim and the Theory Sim Guide to give the best strategy and multiplier for the next publication. But, at this point, the currency should be \(0\), so \(C\) needs to be equal to \(20\). production. Feel free to use the glossary as needed. This is a pretty recent entry into the genre, and it has clearly learned some lessons from earlier generations to produce a very balanced game. However, expressions like 1<2 do not result in a number. Returning to the plant metaphor, this uber-reset might involve something like the genetic engineering in the Futurama image used above. Keep in mind, strategies may change. Start accel (preferably keep it between prestiges). The grind to \(1e60\) \(0\) to \(r\) respectively. Join. Storage mechanism for saves due to game not having cloud save. \(c_3\): Increases the limit of \(q\) by \(2^{1+m/20}\), where \(m\) Once you get to 0/0/0/2, prioritize \(c_2\) and \(c_5\) then \(c_1\) then the this theory to \(e30\) easily, but it will take some time. HeadedArt26 (Playspout) - ee66,0004. However, you still need to buy \(c_2\) when \(q\) approaches maximize \(g(\rho_1,\rho_2)\), i.e. In this metaphor, the nutrients are the primary resources, and the beans are the secondary resource. Exponential Idle is a math-inspired incremental game. \(-C\) is used to offset this so that \(\rho\) does not diverge. Each tick has sqrt(dt) * 0.004% chance of generating a star. Chaos is slowest between e50 and e60. Our goal is to There are periodic monsters that have a time limit, and failing to meet that time limit means the adventurer will get stuck below that level of monster. increasing its maximum value. Play Exponential Idle, a math-inspired incremental game. On the grind to theory 9! In general, you will need about e2050 \(\tau\) in order to get to 20k easily. You should then manually buy \(q_1\) and \(c_1\) when it costs \(e1\) lower than the \(q_2\) doubling. Once you reach the desired publication point, publish. If you want an accurate multiplier, check with the sim. Take a look. Note: the 2/0/0/0 0/0/0/2 swap happens at e52 tau. For example, in Exponential Idle, the values of b, mu, psi, phi, and tau are sometimes obscure. Subscribe now to get full and unlimited access to AppBrain Intelligence. For example: Martha Byrne used SET, SIX, SPOT IT!, and BLOKUS as a way to teach mathematical inquiry; Derek Thompson used The Resistance to teach about analyzing arguments; and Judy Holdener used SET as a starting point for student research. Play Exponential Idle, a math-inspired incremental game. multiples is not drastically less efficient and allows for slightly less FYI, I ran some numbers to get an average of p* and found each attractor increases p* by roughly 10x with the average value of (x* ^ 2 + y* ^ 2 + z* ^ 2) ^ .5 going from, I also looked at how much a 1% increase in each coef increases p* (e.g. times. Things get interesting here because the cost of purchasing more clinics is both some of the population reserve AND some of the nurses. The term idle comes from the fact that most of these games are designed to progress regardless of whether the player is logged into them (or really, they just recompile based on time elapsed when you do log in). Exponential Idle is FREE to download. Later in the game, when you have your own PhD students, the graduates determine the values of phi and tau, and there are some late-game challenges that sort-of address the problem of proving that a process converges to infinity by running it, at least narratively. you cant find a proper maximum (we say that the maximization problem is ill-conditioned); so one way to maximize \(g(\rho_1,\rho_2)\) is to move \((\rho_1,\rho_2)\) towards the direction of steepest ascent. Mathematizing this a little more, the primary resource might be something like an exponential function of time: The primary resource can be spent making it so that time increments more quickly (raising c), essentially moving the value more quickly along the same exponential curve, and the secondary resource can be spent to permanently increase the coefficient a so that the resource value is moving along a greater function, allowing the player raise c more quickly in subsequent cycles. \(q\): The crux of T5 is to grow this value as fast as possible, while Notice that the function \(g\) is unbounded, i.e. In the scientific notation, the 'e' means "10 to the power of what follows". I would like people to discover something new. For your current stars, go into the "Statistics" menu and enter the number Idling. current number of students, number of stars, t, and f(t). To do so, you have to step through time by tapping the equation or simply let the time follow its course. The highest known scores for . There are four different ways to generate stars: It depends on the current stage of the game. Some guides for a few of the theories and other things you might like. (please do not make fun of my pronun. The worst part is the \(1e50\)-\(1e60\) grind. You will need to buy T8 again to get R9, and you should start R9 right away after that Snaeky - ee65,181We've gone up a few thousand ;)A few notes about this updated ranking:- The names in the parentheses are their name in the community, if it differs from the name they use on the game's leaderboard.- I know for a fact that Playspout has been hiding his true f(t), which should be somewhere near but not past Gen.- You may see that wind has fallen from his position in #1 and #2 in the video to now #7. At this point: buy \(q_1\) up to \(15\%\) of the cost of the next doubling purchase (\(2^x\) purchase). Tutorial on how to solve the Arrow Puzzle on Exponential Idle (easy mode)50 likes for the tutorial on the medium mode!! Your goal is to stack up money by taking advantage of exponential growth. Based on everyone's numbers, I probably want to grow 3, 4, and 6 once I'm satisfied with 2. For example, in some idle games, the production of the primary resource is dependent on the current store of that resource, while in others the rate is independent. Exponential Idle is a math-inspired incremental game available on Android and iOS. This data also captures a tumultuous period of growth when the custom theory update was released on January 15, which is when WSP became official. report. So building new hospitals initially reduces the rate of production of the placebos, but it increases the growth of the rate of change of that production, essentially sacrificing some of the first derivative in order to increase the second derivative. How do these idle games work? And the examples in the post are all free to play. I really love the Disgaea series of games that shares a lot with the idle games above, in which a team of demons saves the world while learning lessons about love, family, justice, responsibility and other supposedly un-demonic themes. by Conic Games. No more eyeing the battery or frustrating calls at the wrong time any more. in the 2000 tau row, the sum of the columns is lower than 2000. For your t, enter the number in the top left corner. Sitting at 72 students and the last research level costs 40 by itself. save. T7 can be summarized as a maximization problem : given a surface in 3-dimensional space, step 3, you can still get good results while autobuying \(q_1\) and You should overnight this and T4 after you get your T2 to \(e350+\). This strategy hurts near-term progress, but long-term boosts progress significantly. Are you the developer of this app? of steepest ascent (thats basically a gradient ascent). are to the next milestone. and \(c_3^{1.1}-q/c_2\). the number of milestone 3. This game allows the player to auto-buy the upgrades and to code rules for when to perform the resets and uber-resets. n starts at 0 and increases by one at level 10 and 25 (after buying 10 and 25 times), Then, it increases every 25 levels until level 1500, Then, it increases every 50 levels until level 6000, Then, it increases every 100 levels until level 10000, Then, it increases every 200 levels until level 24000, Finally, it increases every 400 levels forever. The linking between the producers of resources is what makes this idle game interesting and different from the others above. TREDEC42 (XLII) - ee65,34711. This is what is precisely done by setting \(\dot{\mathbf{\rho}}\) (which is the direction the Copy tau-values with one click. \(c_2\): Doubles the limit of \(q\) and halves the effect of \(c_1\). This will tell you how to optimize your stars. In my estimation, there is not a right answer to which stances toward efficiency is most appropriate, so this work leads to game theoretic issues that are more aligned with daily decisions than those connected to other classic games. Only do this when you are near a graduation mark. It takes into account differences in Phi*Tau, Tau, and Phi growth over different F(t) ranges. Similarly, I conjectured above that Adventure Communist produces polynomial growth for the primary resources; does that polynomial growth conjecture match the actual resource production while the player is offline? \(m_3\) is In other words, each row in this column produces more of the row above it, and the top row produces the primary resource. the same time period. If you would like to make any suggestions to the guide website, please fill out this form.