At first, you can focus your fire on the Battlemaster, if you kept one piece from the previous mission, you can safely destroy both its legs and keep 2 pieces. Click on the only available action "Move" and left click on the marker. Your next objective will be to jump over a hill and towards the lake on your right to get to the marker. Whatever you choose to say, none of it will affect how the next mission starts. When you destroy the escorts, reinforcements will come and you'll have to destroy them as well. After that, the turrets will become allied units, this will come in handy when the reinforcements arrive. Didn't even change my mech setup. Silo Bravo is the closest one next, if you decide to get the bonus. You're out of the lrm range and the opposing mechs will come to you. Thanks for putting this all together for people like me that run into tight spots as to what to do. This item will only be visible to you, admins, and anyone marked as a creator. With my new BattleTech campaign going incredibly smoothly, and a crack team of elite MechWarriors and mechs at my disposal, I felt like I could get through the game's notorious Smithon mission . Attack it again the same way on your next turn. Pull them and then get back to break LOS, then focus on the scouts that sensor lock you first. I'd recommend the former. My plan is similar to lots of other but this is what i did: Dont under estimate the power of those mineral fields either. Get near the water and you'll make enemy contact. One vehicle that will move in phase 2 will approach from your right as you get closer and one that moves in phase 3. I only had to kill the closest turrent and between LRMs and the wolverines loadout killed the tramsports and as each mech topped the hill I blasted them. A Jenner will make its appearance first, try to keep your mechs close to each together as you explore the prison. The last objective for the mission is to make your Mech sprint. Once Haust is down, take out the laser turrets if you haven't already and move your team to the marker. Espaol - Latinoamrica (Spanish - Latin America), https://steamcommunity.com/sharedfiles/filedetails/?id=1374260035, https://www.youtube.com/watch?v=QB0mGGTID6M. I've started the video right after the tutorial and character creation (wanted to get right into the action). Down in the lake you can cool your mechs while all the others slowly trickle in one by one. The Jagermech and the Spider are by far the easiest targets, use Predictive Strikes and take Called Shots at their CT to get them out of the way, quickly, then you can play defense against the other 3. Smithson Liberation . Liberate Smithon is a campaign mission in BattleTech. Again, the only threat being a vehicle, an SRM Carrier, but you'll be shooting from a distance. You and Mastiff will prepare for battle, only your Mech will begin to overheat. Destroy the turrets, first. There will be a lot of cover in this area for you, too, so use it as much as you can. Advance until the road opens and hold your position there until you've destroyed the Mechs and the few first turrets to break open a path for the APCs to get to their destination points. After getting there, you'll be given two objectives, both telling you to destroy a radar tower. 3 Assault Mechs and a Light Mech. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. This is the one I just got to and after a few reloads figured I'd leave until tomorrow. Be aware that you cannot control Kamea and she might screw up your plans of capturing the Jaggermech; she's got a medium mech, meaning she'll move during phase 3. The talents and the way you build your talent trees on your Mechwarriors will make or break certain missions. I see lots of complaints about Smithon and I had some problems myself too. Lets call it "unorthodox" or "attrition approach" to keep it interesting and for the overly frustrated : if you give up the two ammo trucks, it's beatable by going right of the starting point, using the hills and playing LOS. If you let them Sensor Lock you or stay within their line of sight for too long, you'll have incoming artillery fire. No Idea to survive with all four mechs AND get both trucks without 3 assault and one fast Mech. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! Dont even wait for targets of opportunity to bunch up around it first, just kill the damn things ASAP. Do Not Sell or Share My Personal Information. Fandom Rivalry:. After getting the Argo there's a bunch of new things to do, if you just wanna continue with the story, feel free to skip this section. The Restoration Army is engaged in a battle of attrition against Directorate forces, and our ground forces need resupply if they're going to prevail. Now with the Argo, there are a few more things you can do, starting by upgrading the ship. I wonder how the beta testers completed the game and getting 100% score on every mission. (yes, stomp) on the rear of the trucks, they go up real nice with phy atks. Would dance the Shadowhawk in so that the Archers could unload salvos and would bring Dragon in to act as a meat shield from time to time. Liberation: Smithon mission available twice Please explain your issue is in as much detail as possible. I evaded the turrents by running to the lake on the right side of the landing area. Leave that one for last. Note: A mechwarrior can only have up to two specializations, after you've acquired two of them, those will become their only two specializations. Edit: I did it! After escorting Farah to the communications tower, a Lance of 2 Orion and 2 Quickdraws will appear from the side of your spawn point. Make your choice, how do you want to handle the mission and what outcome will you accept? absolute cakewalks. The opponent has so many activations, that they will take out any heavy mech in two turns nomatter what you do. From Germany. Get a Jenner or something fast with beefed up back armor to run in and STOMP! Hopefully you enjoyed it, cheers! Kill the other 3 mechs first, surround the catapult with your whole Lance and you'll be able to incapacitate the pilot with melee attacks. Depends on your Mech's setup. Click on the "Attack" action and it'll aim your camera at one of them, press TAB to cycle through which enemy you want to face before clicking on the "FIRE" option. The contract will be available immediately after the scenes. The subreddit of Harebrained Schemes' Battletech Turn-Based Strategy Game. The following videos and content is focused on procedural missions (missions that are continuously generated throughout the game). Once the enemies are defeated, Alexander will radio in again to report to Kamea that her uncle and cousin are the ones unsurping her throne. After you've taken out the light mechs, you can proceed and destroy the rest. as others have mentioned the key to winning the actual fight is taking out the LRM turrets top prio and blowing up 2 crates when 3+ mechs stand in their area (you get full reward with only 2 crates lost, 3-5 lost is -15% cash), to get the trucks let a fast, long range mech sprint left ignoring everything else and use the morale called shot skill to finish it of, my setup was: 1x close range centurion 1x long range centurion 1x sniper vindicator 1x melee dragon, all but 1 pilot died and the remaining one is 95 days injured and only lived bc it's the captain i think, all mechs are dust (winning move was DFO killing both mechs and scoring 3 achievments), Edit2: holy shit difficulty ramps up A LOT after you complete this mission, i am unable to do even 1,5 skull missions now and will probably have to restart the campaign.MAKE SURE YOU HAVE AT LEAST 4 HEAVY MECHS BEFORE COMPLETING THIS MISSION. Not a mission, but after waking up from ejecting you'll meet a man named Darius Oliveira. Includes two new flashpoints, Flesh For Fantasy and Stranger In A Strange Land, plus . CMD Center: Here's where you'll find contracts, i.e missions. All trademarks are property of their respective owners in the US and other countries. Cookie Notice Unlike last time, there will be 5 enemy vehicles that won't do much damage and can be taken out in one hit. Your objective is to destroy the garrison and save those ammo boxes. Use these free turns to sprint and build up your evasion points. You'll also have 15 rounds to get to the Dropship Control Centre and destroy it before the Adv Coronach arrives. You can check these by clicking on a planet on the star map. Just parked all my mechs to the right side of the map, in the forest. He continues to explain what's happening before cutting out as the buildings to the right explode, presumably ending Alexander with them. Sprinting: This will occur when you consume more than half your movement points. Sprint left towards the marked area near the ship, you'll quickly come across another two enemy vehicles. Valve Corporation. after that take out the turret by the pond and position yourself in it. Use Predictive Strikes for called shots if you can't knock it down fast enough and aim for the legs, the light mechs will be occupied with the turrets and vehicles. Unlocked after completing one side mission. Position a Mech near the truck's spawn point, slightly south if possible, preferably one with Bulwark that can stay still while it shoots. The reinforcements will be 4 light mechs, 2 on each side and they won't have much time to deal significant damage to the fuel pumps. After a scene of Kamea's uncle plotting against her, the second mission is ready to start. so many things that are just missing in this game. We have various types labeled above each one. The Catapult comes in two flavours: The Catapult CPLT-C1 specialises in indirect fire support and is one of the few Heavy Mechs that come equipped with Jump Jets, and the Catapult CPLT-K2, a sniper, basically. Once again, go into the tab where your actions are and choose "Sprint" before clicking on the next target areas. Light mech (single PPC panther for me) plus Master Tactician outspeeds the locust, line up behind the rock first round, second round pop over the top with Panther, shoot first crate, take out 2 turrets, the locust, and turn the Firestarter into a stick. At this point you can divide your Lance to cover the hills where the barracks are and the APCs coming from the right. Ammo Truck number one has too much of a headstart to catch, and I needed to wreck 5 of the ammo stacks just to bring the opposing lances down to manageable numbers. absolute cakewalks. You can also send your mechs to 'storage' to avoid paying upkeep. You just lose some cash if you 'fail' them. rip. Barracks: Here you'll be able to use the experience gained in battles to unlock skills for your mechwarriors. Continue to use Sensor Lock on her to knock her Evasion down so your attacks are more likely to hit each turn. The first one is armed with 2 PPCs and an LRM10. In Round 4, another DropShip will drop more reinforcements, but this time very close to the command center, southwest of it. I like that you included some small resume before the videos, so we know what they are about. You'll be warned to stop your advance or you will be fired upon. Overall this is a top notch Guide. Once the turret is dead, the Wang stays huddled behind that rock so it doesn't get gacked by direct fire coming up from the . I forgot my lance composition but I think I did it with full medium lance and successfully kill all the trucks without blowing any ammo (because every ammo saved going to be useful for the restoration army). For more information, please see our My advice is to train Dekker to learn Sensor Lock. I tried this with a setup of AC10, Mlaser and SRM's. This worked, but because of the terrain I have to get very close and put my mech in the open. All trademarks are property of their respective owners in the US and other countries. Be sure to move your Mechs to a tile that will give them the most amount of evasive pips as the Sensor Locks will be on you the beginning of the enemy's turn, making it easier for them to hit you. As long as you're attacking them, do not go out of your way to deal with them, they will attack you if you're in range. General Gameplay Mechanics and Tips for Success. All rights reserved. AndreasK Apr 25, 2018 @ 4:50pm. If you have spare turns, use them to cool down your Mechs before you destroy the station. I had trouble with this initially. It's saved my butt plenty of times during this and previous missions. Once they've got line of sight on you or you engage them, they'll go on alert and you'll have 5 rounds to destroy them before the silo self-destructs. One of the fun little parts of the game so far to me. Over the course of the campaign, you'll manage the finances and logistics of your mercenary outfit - from the . With all objectives complete! Try to move behind cover to avoid being spotted until you've arrived. Remember they only have 90 HP, and 7 armour. Lost Dekker, but who cares :D. On my 3rd try now, the secondary objectives are simply unfair, and unfair is unfun. The enemy will be ordered to ignore all of the friendly turrets, so try and fight them in a place where all the turrets can reach while you use your sneaking Mech to complete the second objective. About this guide. Kamea will join you in her Atlas for this mission, meaning you can only take 3 of your Mechs. Valve Corporation. Not sure why you only have 3 stars but its awesome. 2. Liberate Smithon: Mission won't go away (spoilers) Thread starter Mojo Amok; Start date Apr 26, 2018; Jump to latest Follow Reply Menu We have . Conversely if the enemy is standing in them, prioritize another target. You drop in the southern end of a map, on a small rise. Battletech is a deep tactical wargame where you lead a lance of Mechs into battle. So if you want to target a mech with 4 pips, sensor lock it, and the other 3 mech can focus fire, most likely knock it down so you can finish it off next round. The Scorpion model will be easy to take out in just one hit, its Striker model friend, however, will be a little more sturdy to your attacks and will quickly take cover. After that, it should be all straight-forward. Hello and welcome to Shadowcoast's complete guide and campaign walkthrough of BATTLETECH! After discussing the situation, Alexander will tell you to head to an armory in a place called "Rotorua Township" as a man named Lord Decimis had sent his House Guard there. I have done Liberate Smithon twice with the game telling me "Mission Successful" but it's still sitting there in the mission queue and ready for me to deploy on for the third time. Upload attachment I have 3x 55/60 ton mechs, and 1 archer set up as an LRM boat. If you use a faster mech with long ramge weapons,(i used a wolverine) and never leave the small area you start in aside from the immediate adjacent area to the left, wait for them to come to you. A Jenner will come down from the hill to the left, along with two APCs, one of them will ride down from the mountains, and right in front of you, there's a Commando, a Trebuchet and XMECH. Consider bringing heat-efficient Mechs if you have them, and in any case, be wary of your Mech's heat levels. griffin 1N -> Trebuchet (Substitute Trebuchet from Liberate Panzyr) Newgrange. Both radar towers will also have a generator each for the turrets; take those out before attacking the towers to quickly destroy the turrets. When there are 5 turns remaining, more reinforcements will arrive. Walkthrough [] I wasn't fast enough to catch both of the transports, but managed to get out minus Glitch. Couldn't get the first truck because I was too far. Take note that every path will give a different bonus to your stats. You should see all the mechs in your sensor once you get there. It's the latest in the Battletech universe and was developed by Hairbrained Schemes, the team who also published the Shadowrun series. A Melee attack from the Griffin can knock it down, get a Called Shot on its CT afterwards. After Round 3, a truck will begin spawning in one of the ammo crates that's slightly to the northwest of your spawn point. To stop your advance or you will be available immediately after the and. Little parts of the fun little parts of the trucks, they go up real nice with phy.. Tutorial and character creation ( wanted to get to the Dropship Control Centre and destroy before! 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