Though you are granted light armor proficiency through Training in War and Song, allowing you to raise your armor class a little, your AC will not be particularly strong enough at higher levels to avoid being hit. His father trained him in sword fighting in hopes that he would follow in his footsteps, but his mother insisted he go to college. Thanks in advance. The Extra Attack feature is not going to help all clerics equally. Thought your mobility was good before? Consider Booming Blade with a 18 Dex and 16 Int (AC=20): Pre-Tasha's: Rapier + Booming Blade: 2d8+4 [avg 13] + 2d8 [avg 9] Pre-Tasha's Extra Attack: 2* (1d8+4) [avg 17] Sumonaut 2 yr. ago Best comment I've read all day verilyvermillion 2 yr. ago I love my bladesinger so much. With Haste on, you get 2 booming blade thunderpunches and 1 normal thunder gauntlet attack each turn, with magical armor and attacks. With a +2 to intelligence and a +1 to dexterity, you would have the ideal start to a Bladesinger. Probably the best defensive spell in 5e and an excellent choice for your reaction. As a bonus action, you can starta Bladesong,which lasts for 1 minute and confers the following benefits: You can end theBladesong at any time, and can only activate it if you arent wearing medium or heavy armor or using a shield, which are two conditions that can end the song early. This concept relies on Charisma in addition to the Intelligence and high Dexterity of a full Bladesinger. Mobile is a good choice for somebody who plans to spend most of their time in melee combat. Effective in disrupting enemy formations and tactics, this spell forces foes into the unenviable choice between a complete lack of mobility and losing health. Bladesong has been nerfed to Proficiency/long rest, but that's not a huge problem since you're still a Wizard and can easily take the controller role if necessary. Honestly kind of don't know where to start so I thought I'd ask for help. It's an excellent choice for anyone hoping to combine the arcane arts with useful melee capabilities. The Bladesinger isn't expending their action to cast the cantrip, they are expending an available attack to cast their cantrip. On the same idea, you may find a use to bladeward (it gives resistance to all physical damages). you can now attack in melee, then use booming blade, then use your bonus action and the telekinetic feat to push your target out of melee range (nearly sure booming blade proc)! There, it was restricted to elf and half-elf characters due to the Forgotten Realms traditional portrayal of this ancient elven battle art, which combines sword thrusts with dancelike movements. Bladesingers have returned in Tasha's Cauldron of Everything, and its powers are far more in line with the other classes in the game.. A d10 or d12 hit die is not an . This is awesome!! This means you can do it a little less in the early game than you used to. This complete guide to the Bladesinger will answer all your questions and more. Burning through slots this way is far from your best option, and your reaction can be better spent on other ways of defending yourself, such as Absorb Elements or Shield. Considering that most wizards prioritize Intelligence as their highest ability score, this feature is the perfect chance to turn intellect into high damage output. Keep a collection of knives, throw them onto the floor, then cast this spell. An underwhelming strength score means its easy to overpower them physically. You could use Sapping Sting to make the target fall prone and get advantage on your next attack. Every time you get advantage on your attack rolls, you get to roll another d20 and pick the highest result. There are quite a few juicy options now available: Dwarf (Mountain): two +2s, poison resistance, and the armor/weapon proficiencies can be traded for heavy & hand crossbow proficiencies. It is also interesting to note that there is a new feat called telekinetic that boosts your mage hand (60ft range and invisible), and let you pull or push a target by 5ft (str save). Dram has spent the past several weeks caring for his beloved, but is eager to bring these gunslingers to justice with the merciless crescendo of his Bladesong. Teleportation spell that only takes up a bonus action. It's so much fun to play. If you want to play a bard who pairs their spellcasting with weapon attacks, there are options in the colleges of Swords and Valor, and both of these can benefit to some extent from the option of casting a cantrip in place of one of their attacks. Wizards were powerful; I knew that, but I wished there was some way of building them without having to run away at the first sign of trouble. Put it into Intelligence or Dexterity: whichever you think is best. If youre only going to take a single feat, make it this one. Otherwise, its nice to have, but probably wont affect much, as equipping a shield stops your bladesong from working. Portions of the materials used are property of Wizards of the Coast. Going six levels into wizard is a big investment, and it will lock you out of the higher-level features of other classes. The strong ranged cantrips available to clerics, paired with the fact that Divine Strike also triggers off ranged weapon attacks, means that you have the option of taking a domain with great mobility like Trickery or Twilight and staying out of harms way while you rain down arrows and sacred flames. For a Bladesinger, its godlike. Thank you so much for reading, Im glad that it helped you out. The most obvious one is you'll be 5-stat MAD, you need 13 str for paladin and if you want to use blade-sing and go in melee range to hit you need to invest in dex (or Tortle up, its a solution), and we're already short on ASIs to take the Mobile feat. The noble High Elf has all the aspects you would expect from the most traditional style of Bladesinger. The thieves who brandish Lantanese pistols and wear the symbol of the phoenix shot Zannan in their last encounter, leaving the half-elfs hand badly mangled and unable to use a rapier. Today we will specifically cover Bards and Cleric. The most recent is Vilgefortz from The Witcher on Netflix, Geralt of Rivia, more in the video games than the series so far, and of course, the OG of the Bladesingers, Gandalf with his sword Glamdring. So you can probably do 4 eldritch blast + 3 weapon attacks at best. You can use a bonus action to start the Bladesong, which lasts for 1 minute. Getting that balance can be tricky, so Ill break down each stat with how important I believe them to be. Moreover you need to be bladesinger 6 to get that feature. It is now a number of times equal to your Proficiency bonus per long rest. For Arcane Archer it's 2, for Battle Master it starts at 4. With the release of Tashas Cauldron of Everything, the arcane tradition of Bladesinging was reprinted with two changes from its original version in the Sword Coast Adventurers Guide. Unless you expect to invest in high mobility to stay out of harms way, Constitution is also good to get to at least 12 or 14. Then I realised you could do much the same thing by being a Goblin. One can imagine that his bladesinging movements lack the natural grace of Zannans, but make up for this deficit with stronger, more aggressive attacks. As a subject for learning, it is absent from schools and guilds, with instruction only provided from a single master to a single student. However, you can rely less on Intelligence by picking up mostly utility and buff spells from your wizard and still get the full experience of casting powerful spells as a bard. However, Bladesingers seek out combat, so you wind up arranging your ability scores a little differently. Any other ideas ? When active, the Bladesong grants you bonuses designed to give you more survivability in melee encounters, with extra AC making you harder to hit, increased movement speed helping you get away from tough fights, and enhanced concentration allowing you to take damage without dropping spells. It has only a somatic component, which is described in the spell's description as pointing your finger at the target, something that would not be immediately recognizable as casting a spell. All this can be yours for the low, low price of a single attack action! Because you are only casting a cantrip as part of your Attack action, you can still cast a leveled spell with your bonus action, and healing is just about the one thing wizards dont do very well. Their speed is also 35ft which means they will be able to move in and out of combat a little quicker than the high elf, variant human, or gnome. Use blade ward for defense without sacrificing your attack. High elves, in particular, stand out because of their +1 intelligence and the traditional +2 dexterity awarded to all elves. In addition to Dexterity and Intelligence, Constitution is useful for someone expecting to be in melee, especially since you have at least six puny d6 wizard hit dice. The other swung his fists at a broad-shouldered figure who stepped from the shadows, but to no avail. , Im afraid I have some bad news for you: it doesnt exist. Your familiar cant attack, but it can perform any other standard action. If you like chatting with NPCs and influencing them with persuasion and deception, you can put a few points in this stat. When I play spellcasters, I usually pick a druid, so it took a little time to get used to being unable to turn into an alligator when an angry guy got up close and personal with a sword. Unlike the overtly charismatic Hexblade, the Bladesinger cant simply shove all their ability points into one stat and call it a day. Being able to deal someone a. because they dared to move past you is ridiculously strong, but even a cantrip can be surprisingly useful here. You cant replace ALL your attacks, only one. You should be good with light armor and letting the bladesong make up the difference, but a College of Valor bard has the additional option of strapping on a shield if theyre out of bladesong uses. Why bother resisting damage when you can make time itself grind to a halt? Getting rid of the big, tough guy before trimming down the small fry can turn an impossible encounter into a manageable task. The most accurate to being a GiSH you can really do in 5e is if your DM allows Multiclassing, EK 7 --> Wizard. At best, youll end up playing what amounts to a sub-par bard. Save this spell for when youve run out of spells, or want to commit wholeheartedly to the frontlines. For those who didnt see the changes yet here they are : bladesong is now only proficiency times every longrest, when you use extra attack you can now replace one of the attack by a cantrip. If you start as a bard, you get all the weapon proficiencies you need from there. The bladesinger made its fifth edition debut in theSword Coast Adventurers Guide. Heres an example of something I came up with while writing this article. Make it 10 if you can, so you avoid negatives to your damage rolls. Press question mark to learn the rest of the keyboard shortcuts. Invisibility that persists for as long as you maintain concentration. As with the bard, you can pick up haste or fly, but with so many good cleric spells requiring concentration, you might not use them as much. It does have one, admittedly situational, use. This spell provides numerous buffs that make you a force to be reckoned with in combat. With the release of Tasha's Cauldron of Everything, the arcane tradition of Bladesinging was reprinted with two changes from its original version in the Sword Coast Adventurer's Guide. Forest Gnomes also get Mirror Illusion which is always helpful. After that you could take 2 Fighter levels for a fighting style, more weapon proficiences and Action Surge. class, fusing spells and swordplay into a deadly art. This build is next to impossible to make if you are doing a standard array and is really meant for that One in a million stat roll were you have amazing stats. The stat increases are excellent: +2 Dexterity and +1 Constitution. If youd like to dual-wield but prefer slicing your enemies up, the scimitar brings slashing damage and is also, If youre looking for a weapon with bludgeoning damage and.