Water: A versatile attribute, the opposite of Fire, which monsters of all types can belong to, especially Aqua, Fish, and Sea serpents. (Fortunately, the ones that are more complex are also rarely played.). If the new effect stops applying, the old effects are reapplied. A monsters effect that sets its own current or original ATK/DEF upon being Summoned is generally considered a Continuous Effect, because it does not activate. The four Attributes WATER, FIRE, EARTH and WIND are possibly inspired by the four classical elements, water, fire, earth and air. 1. Attribute: Level (8) ATK: 3000. 6. Ruling: Flash Assailant vs Megamorph The leftover amount is still stored, so that it needs to be taken into account when you further increase a monsters ATK/DEF. The effect of Megamorph is reapplied, but since its effect is determined by the monsters original ATK, the ATK of Red-Eyes Black Dragon will either be 600 or 2400. Here is a quick list: Common (C): Common cards have no special quirks to them. (Note that Barrel Dragons DEF will drop to 2700 after Limiter Removal resolves, and will continue to be affected by Mage Power.) Winged Beast: These are monsters such as birds and bats. New comments cannot be posted and votes cannot be cast. You can use the Field Spell "Rising Air Current" to boost their attack. IV. After damage calculation concludes, the effect of Kazejin stops applying and the effect of Spiritual Beast Apelio reapplies, so the ATK of Ritual Beast Ulti-Gaiapelio becomes 3700. Unlimited. Constellar Belts effect doesnt prevent your Light Monsters effects from being negated after theyve been activated, meaning certain cards like Skill Drain can still stop your effects from working. Many gain "spell counters" when a magic card is played; these counters can be used to activate effects. If it's a monster, it will take center stage as the main object of the art, while Spells/Traps can also have objects or action scenes depicted on them. As expected, Warrior, Machine, Fiend, Spellcaster and Dragon are the 5 largest types of the game by monster number. The overall effect of these changes is a pale, "Ghost-like" appearance to the card art, especially when scanned. A typical card will be made up of the following components: If you come from other card games, you'll notice a few things missing. Aqua: These have varied monster effects. : Best Fire Attribute Support Cards Ruling: Performapal Turn Toad vs Gradius Option By discarding your entire hand, Beckoning Light lets you add one Light Monster from your Graveyard to your new hand for each card discarded. Those numbers are used primarily in Battle, but they can also be mentioned in card effects. Ruling: Powercode Talker vs Shrink Related: Yu-Gi-Oh! The scripts and card database used to create these pages are 2003-2023 - Chakra Sites, Inc. That Pot of Avarice is something else. Applying an activated effect that sets ATK/DEF to a determined value. Once the ever supported Cyberse leaves, Fish is then the 5th smallest bar exclusive types. Cyberse cards emphasize swarming the field with tokens or other monsters to provide link material. Since they're Fire monsters, the Field Spell "Molten Destruction" works well with them. Example: Flame Swordsman is equipped with Salamandra, which increases its ATK to 2500. in a way and adds flavor and a sense of variety to the game. 5D's Yu-Gi-Oh! The most important thing when playing your cards is to identify which type they are based on the examples above. Beast: These monsters resemble wild animals. Ruling: Blackwing Gale the Whirlwind vs Shrink Example 1: Relinquished is equipped with Black Pendant, so its ATK is 500. Conversely, there are activated effects that behave like non-activated effects, such as Spiritual Beast Apelio and Aroma Garden. 8. Wind monsters come in many shapes and sizes, but often have mediocre attack and defense. Such versatility is awesome, it allows you to approach a situation on your terms. GX manga . Scout Songs |
Some have effects that will allow you to steal your opponent's monsters under certain conditions. When these effects change a monsters original ATK/DEF, previous increases or decreases are reapplied whether they are activated or non-activated. Their real strength is their common ability to resurrect fallen Zombie monsters from the Graveyard (your discard pile), allowing them to quickly swarm the field. These cards are generally reprints of Super and Psychic: A type added in the Synchro era, Psychic monsters are high-risk, high-reward. TGS Anime 293K subscribers Subscribe 113K views 2 years. Cyberse has existed for under a year while Sea Serpent has existed since around the game's start. It appears to have a very shiny silver lettering, much like a Secret Rare, with some colors removed from the card image, and the entire card appears to be holographic. Any cards that increase the attack of Spellcaster-types or Dark-attribute monsters would thus affect Dark Magician. Not all examples have Database rulings, but the information comes from other reliable sources, including the Perfect Rulebook. The line has different formattings on card print in different languages. Similarly, if a monster is already being affected by a non-activated effect that sets its current ATK/DEF to a determined value, and then its original ATK is changed by a non-activated effect, the current ATK/DEF does not change even though the original does. These are the most common rarity of card to find next to Common cards. One of the most popular attributes in Yu-Gi-Oh!, Light cards often feature otherworldly artwork and effects that help you control the flow of the duel. They also come in three flavors (note that there is no visual way to determine if a Common is under any of the below rarities): Rare (R): Rare cards are similar to Common cards except they use silver or black holofoil for the card name letters. But common spells, traps, and xyz monsters instead have white text. (Make sure you are already logged into Patreon before logging in here). Does not exist in the OCG or TCG (ATK and DEF not marked)See also {{Card types}} and {{Card lists}}, Does not exist or is not official in the OCG or TCGSee also {{Card lists}} and {{Monsters and Monster Cards}}. Ruling: Lost Wind vs Lost Wind. Dark, Divine, Earth, Fire, Light, Water, and Wind. If the effect of Shrink is applied to that Clear Wing Synchro Dragon, its original ATK becomes 625. Here are a few of the best Fusion Summon targets to bring out with this Rock Monster: Next: Yu-Gi-Oh: Best Normal Monster Support Cards. Learning the basics and card details is interesting. Dark and Light monsters are often at conflict, and contain effects that counter each other. The era of Yu-Gi-Oh! Ruling: Megamorph vs Megamorph. For example, the magic card "Yami" will increase the attack stat of all monsters with the Fiend or Spellcaster type. It's one of the most unique aspects of this game. by Katy . Geez, I'm already confused and we're only at the first category. For more information, please see our They're known for above-average attack and defense. By now you should know the basics of every monster type and attribute. It protects all level 10 monsters (which includes the high-level Egyptian Gods) from being targeted or destroyed by effects, and it lets them deal 1000 damage to an opponent when they destroy an enemy in battle and send it to the graveyard. There arent any cards that increase or decrease original ATK/DEF. If the effect of Shrink is applied to Il Blud, its original ATK becomes 1050, but the effect of Darkworld Shackles is reapplied and its current ATK remains 100. "Type" is different from "type" (with a lowercase "t"), which refers to the three main types of cards: Monster, Spell, and Trap. Most monsters in Yu-Gi-Oh have a Level, indicated by the number of stars bellow the name. If you would like to go with Strike Ninja, he has some synergy with the "Thunder Dragon " archetype. Earth: Like Dark, Earth monsters are diverse and variable. Double Pack. Example 3: The Wicked Avatar and Salamangreat Heatleo are on the field, and the ATK/DEF of The Wicked Avatar are each 2400. Each section that follows will cover the different types of ATK/DEF modifiers, as well as special exceptions. Kinda wanna build a deck based on it? (They are closer to something like Lost Wind than Solitary Sword of Poison.). They're very commonly Light-attributed. They usually belong to the Earth or Wind element. TCGplayer. 24. Example 1: The effect of Aqua Jet is applied to 7 Colored Fish, which increases its ATK to 2800. Sure, each card and type of card has certain conditions that you must meet before being able to play it, but there's no mana system in play, no lands you need to tap, and so on. While the 2017 version isnt the most recent one, the updated rules in the newer versions dont affect how modifiers work. Example 1: Water Dragon, Apple Magician Girl, and Chocolate Magician Girl are all on the field, and the ATK of Apple Magician Girl is 0 due to the effect of Water Dragon. The 2400 ATK previously lost by its effect is NOT reapplied. While they can be used as an indicator of the card's playstyle and strengths, they pose no restriction to deckbuilding, players being able to mix and match cards to their liking. This site is for entertainment purposes only. The effect of Super Crashbug switches the ATK/DEF of Number 17: Leviathan Dragon, to be 0/2000. Card Game Collector
Basically, you can use an effect that Special Summons a Monster from the deck or Graveyard to add a copy of Honest to your hand. These cards have a sort of outer-space pattern. 2023 The Arena Media Brands, LLC and respective content providers on this website. Plant: This is a varied type that often comes with defensive or swarming effects. If you haven't, be sure to add these light attribute support cards to your deck. typically operates on the usage of four to five rarities per sealed product release, though that depends on the product. When there are 3 face-up "7" cards on your side of the field, draw 3 cards from your Deck. The colored area that holds the cards together. : Best Wind Attribute Support Cards. Naturia Beetle is similar as well, although its effect is not applied upon being Summoned. Use "Mystic Plasma Zone" to increase the attack of all Dark monsters on the field. If Bladefly is then Summoned, its effect increases the ATK of Harpie Girl by 500. Create an account to follow your favorite communities and start taking part in conversations. Many Fusion monsters are Machines, and Machines often enjoy access to ATK-doubling effects like that of Limiter Removal. The Duelists of the Roses. They usually have very high attack and good defense. Example 2: Injection Fairy Lily attacks while Mirror Wall is on the field. They usually have low attack and defense, but they make up for it with effects that weaken opponents. Non-activated effect modifier that increases/decreases the current ATK/DEF. The Duelists of the Roses. ARC-V Yami Yugi Yugi Muto Jaden Yuki Yusei Fudo Yuma Tsukumo Astral Yuya Sakaki Abidos the Third Adrian Gecko Akiza Izinski Aknadin Alexis Rhodes Alito Allie Amnael Anna Kaboom Arkana Aster Phoenix Next 1 2 3 4 5 Super Rare (SR): Super Rare cards have the card art printed in in holofoil. No holofoil, no fancy lettering, just your standard card. Water creatures are often weaker than others, but have powerful effects to disable your opponent or summon more monsters. With over 2,000 unique Monsters, the Dark attribute has more options than any other. They often have high attack, but lower defense. As with the activated effects that change original ATK/DEF, previous increases or decreases are reapplied. Someone will bring up Thousand Energy and Triangle Power. Here they denote the type of card (Spell or Trap), optionally followed by a symbol indicating what kind of Spell or Trap it is. Attributes (Japanese: () () Zokusei) are essentially the "elemental" groups for each Monster Card. If Limiter Removal is activated from the hand, the effect of Mage Power immediately adjusts as a result of Limiter Removal being placed into the Spell & Trap Zone, so the ATK/DEF of Barrel Dragon becomes 3600/3200. "Umi" boosts their power. Just to name a few, the Dark Magician, Blackwing, Rokket, and Red-Eyes decks all belong to this attribute. Dragon: These are likely the most popular monster type. These are activated effects that halve, double, or switch the current ATK/DEF of a monster, or make it become a specific value. They have decent attack but dreadful defense. Use the spell Jurassic World to boost them. Ill go through the different types of modifiers listed above, and how they interact with other modifiers (with examples), then cover some of the special cases. These just suffer from having ancient text, but dont change original ATK. They often have low attack and defense, but they compensate with powerful effects. Let's start with the cost. Use the magic Forest to increase their attack. The only areas of the card to which the foil is not applied are the card text box, empty Link Arrows, and portions of the artwork. In the OCG, Umi, which did boost Sea Serpent, was printed 3 months before Sea Serpent even existed in the game. Please send feedback or corrections here. That's not a thing in Yu-Gi-Oh. Example: Inzektor Dragonfly is equipped with Darkworld Shackles, so its ATK/DEF are each 100. Property. Dungeon Worm - unlocks in the 5th area with all of the insects collected. This Fairy Monsters effect makes it so neither player can Special Summon unless theyre Special Summoning a Light Monster. One of the most popular attributes in Yu-Gi-Oh!, Light cards often feature otherworldly artwork and effects that help you control the flow of the duel. Firstly, Ill talk about the effects that halve, double, or switch a monsters current ATK/DEF continuously, since these have no counterparts in Section III, making them easier to categorize. Some use brute force to overwhelm opponents, others are capable of restoring your Life Points. Edit: the field spell advance darkness turns all crystal beasts in the gy dark, but if elementsabers don't work with strike ninja, I highly doubt crystal beasts will, but give it a shot if you want. 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