enemies with a healer among them, this can help keep enemies down. 50% chance of 38.53. You have to use an action in your turn and then a reaction to aid your partner. support the Swashbuckler. great. You're right, a dodge bonus that works when flat-footed doesn't make any sense. Charmed Life (Swashbuckler 2,6,10, 14, 18) Immediate add Cha to a save. Dragons Presence works great for the Braggart, and the Kobold This is effectively a +4 bonus to Perception right off the jump. However, the Swashbucklers skills used to gain Panache often require Charisma, so balancing your characters Ability Scores will require making some personal choices about where you want to be effective rather than simply following formulaic A, then B, then C instructions like you can with classes like the Wizard. These attack and damage bonuses increase by 1 for every 4 levels beyond 5th level (to a maximum of +4 at 17th level). You also gain access to Critical Specialization effects with Roll the attack roll twice and take the higher result. Opportune Riposte: It only applies on that you can build your Ability Scores however you like. force enemies into position, but be cautious because Shove has the attack Orc: Only two Ability Boosts, and one of them I've flagged this for transfer over to the PFRPG forums (you posted this in the Pathfinder Adventure Card Game forum ;) ). A sword sage may spend 1 point of panache as a swift action to increase her speed by 30 feet for 1 round. You cant jump farther than your Speed Swashbucklers notably have a huge number of options for their Reaction. Ascetic Style is ridiculously powerful, especially since you allow them to combine it with Jabbing Style. So at least the sword sage gets to keep their bonus to AC when flat-footed. Vivacious Speed: In a game where most A Constitution Flaw and 6 base hit points makes you exceptionally According to the Building Creatures section a level 7 creature with moderate stats should have 24 AC and 25 Reflex DC. Tengu: Only two Ability Boosts, but you can Swashbucklers Style: See Subclasses Swashbucklers Style, below. Catfolk: Catfolk are an easy and obvious Recall (Cleric, memory subdomain) retry knowledge checks with wisdom as insight bonus, 3+wis/day. ) As long as she has at least 1 panache point, a sword sage may apply the effects of feats that have Improved Unarmed Strike as a prerequisite, as well as effects of feats that augment an unarmed strike, to her chosen weapon as if attacks with the weapon were unarmed attacks. Holy Grit (paladin ACF Holy gun 11) gain Grit = Cha mod. Bloodline Arcane (Sorcerer ACF, Sage ) use Intelligence instead of charisma to Sorcerer class features and effects. Additionally, it does have some solid alignment based options, which (campaign / encounter dependent) may alter this significantly -- a fiend-heavy campaign can really . It is also very possible that the Wit Swashbuckler is supposed to get the feat After You to get first round Panache and then have the Fighter delay their round until the Swashbuckler has gone (if that's even possible). they die outright. Whispering Spirits (Investigator ACF Spiritualist 4) Use a commune with spirits attempt to gain Wis as insight bonus to AC and Saves for 1 min. Confident Finisher: A great introduction to 19 4.0. Goblin: Perfect Ability Boosts, and a Wisdom you add to your rapier the more things tilt toward Perfect Finisher. Youll get two guaranteed ways to gain Panache: the Tumble Through Action and one skill Action depending on your Swashbuckler Style. Unholy fortitude (Agent of the grave 1, class feature) use charisma to bonus HP instead of con, class levels only, Smite Chaos (champion of Irori 1 and 8) as smite Evil vs chaotic creatures, Smite Evil (chevalier 3, 1/day) as paladin, Insightful Scroll (Cyphermage, cypher lore) use Charisma to DC from scrolls, Smite Chaos (Hellknight 1, 4, 7, 10) as paladin ability against chaos aligned creatures, Wrack (Hellknight 6) Standard action touch attack 1d6+charisma dam, Sure Shot (Justicar 2,3) CHA to hit with crossbow in addition to dexterity Class lvl/day, Divine Protection (feat) Gain Cha to all saves, doesnt stack with Divine Grace (+1 to all saves instead), Masterpiece (Pageant of the Peacock, Bard 1), Noble Scion of War/Tanessen (feat) Charisma to, Osyluth Guile (combat feat) add charisma to Ac against a single target, when using fighting defensively/total defence, Reward of Life (feat) add Charisma to lay on hands healing. Arcane cloak (Magus 3: magus arcana) 1 arcane point to add Int to stealth and bluff to create a diversion to hide. Smiting Shot (paladin ACF Holy Gun 2) standard action add charisma to hit with firearm and charisma to dam if evil. The Swashbuckler is a very exciting take on non-magical combat in Pathfinder, which can become a boring war of attrition between stat blocks. This alters the Nimble class feature. they can make Lethal Finisher very effective. 30% Not Prone => 11.32. Disclaimer We support a limited subset of Pathfinder's rules content. Great Pick Fighter (Power Attack, Strike). great complement to Charmed Life, and the Step Lively feat chain allows you to progression in the game. Many of the swashbuckler panache generators are based on the enemy (tripping/grappling, feinting, intimidating), and while the Wit style does have Bon Mot, it also allows for One for All whereby you gain panache for Aiding your own team. A character's wisdom modifier might be better at first level, but eventually the armor bonus from light armor and bucklers (especially enchanted) would win out in the end. Great Pick Fighter (Power Attack, Strike). This deed's cost cannot be reduced by any ability or effect that reduces the number of panache points a deed costs. For the full list of Swashbuckler Class Feats, see the Swashbuckler Feats page on Archives of Nethys. text is identical. I really expected the Wit Swashbuckler to be better than this. The rest of the unique options beyond their Ability Boosts. That means that you can maximize at most three skills, and the rest of your skills might not advance beyond Trained. Kobold: The Kobold shares some of the same Furthermore, the setup of the Aura affects the action economy of the Wit more than the Gynmast. New comments cannot be posted and votes cannot be cast. Skill Feats: Standard for everyone except the Rogue. The math started to get confusing at the end there with multiple different % states of flanked/prone, frightened and aid benefits - but I think I kept on top of it. between a Success and a Critical Success is the most significant. little bit of bonus damage will pay off consistently over the course of your Their support is awful. succeeding one out of four time is absolutely not good odds. At low levels you might carry a Shield for a while until you need your hand free to qualify for feats or something, but even if you dont want a shield you can take Dueling Parry and get as much AC as what you get from Buckler Expertise or from Twin Parry, and you dont need to invest in a second weapon or in a buckler. Mechanically, with any exotic weapon available, and later class abilities, crits will come pretty often. Diplomacy proficiency advancement at lvl 3, lvl 7 and lvl 15. Two Round Damage = (56.3 + 82.2) = 138.5 damage. If the party is lacking in Charisma or skill monkeys (Rogue/Investigator), the doubling down on martial skills will affect their skill covereage. The only offensive option that justifies two-weapon fighting is Dual Finisher, and one decent feat is not enough to justify the rest of a weak build. simple or martial weapon is covered. forget: Assurance is a skill feat, and putting Assurance into both Acrobatics I don't like the whole "choose a single weapon" that comes from the Kensai. Grapple, Shove, or Trip traits to gain an item bonus on the Athletics Witch Hex (Shaman 2) Use Wis instead of Int for a Witch Hex. Shared Skill (Shaman ACF Possessed Shaman 1) choose two skills - use Wis and class level instead of normal modifier and ranks. Please upgrade to a supported browser. Focused Blade has to go. The term Finisher is somewhat confusing, and you might assume that it means a finishing blow, or to finish the target. Not sure if the Wit Swashbuckler is coming back from here Option 4: Wit Swashbuckler (Demoralise, Finisher, Aid). These DCs are written to If you use Opportune Riposte, you can effectively turn that A sword sage may only make one enlightened strike per round. One make Aid a unique and powerful option both in and out of combat. choose to use Nimble Dodge when you are targeted with the attack, rather This will easily make up the Nobody warned me just how awesome this class is. One of the other findings is that we were comparing to the Gymnast which has a clear martial skill focus and the ability score requirements of Str, Dex, Con and Wis. you need amulet of agile fists for that. Wit was more effective during round two, but didn't catch up. From Russian Federation. Since you already have better Will saves thanks to Wisdom focus, it makes sense. Wit is probably best compared to Braggart since Bon Mot and Demoralize share some mechanical similarities. The damage bonus The version of the browser you are using is no longer supported. Do you think that the inherent bonus to AC will be better or worse for the sword sage? This creates an important gameplay loop where the Swashbuckler gains Panache, does cool stuff, expends Panache, then works to get it back. Cha: The majority of Swashbuckler Styles Failure and a Success on a Basic Save are functionally identical. Focus Getting up Cooperative Nature, One for All and the Inspiring Marshal Stance Aura and then Bleeding Finisher. easily build yourself with decent Charisma, making options like Animal I wasn't convinced either but I was using the data from https://crypticsplicer.github.io/pathfinder_dpr/ as an independent measure. Sorry it took us a bit to see it! Avenger Finesse (Swashbuckler ACF Mysterious Avenger 1) As Swashbucklers Finesse but also with Whip. Theres a roughly 1-in-5 chance that Nimble Dodge will have some effect on Henrik Challis is an experienced entrepreneur, leader, management consultant and facilitator.<br><br>Henrik has worked with a number of multinational businesses and was head of the team awarded with the Danish "Management Award" in the category of strategy and business development for a large scale turnaround in Vestas Wind Systems A/S.<br><br>He is active in Scandinavia, from where he works . Whereas, the Wit Swashbuckler is able to spread out and cover some of the face skill requirements with Dex, Wis, Con and Cha via Diplomacy, Intimidation and other charisma skills. all weapons with which you have Expert proficiency, which means that any This will repeatedly hide and reemerge to attack. Agile is tempting since Pathfinder 2es martial characters often depend on making numerous Strikes in a turn, which leads to a growing Multiple Attack Penalty. Focused defense is exactly the same as the monk. This ability replaces swashbuckler finesse. I would narrow it and only feats that augment unarmed strikes to be used with the weapon. unjustifiable. However, Performance has extremely limited utility beyond the Battledancers features, which can make it difficult to spend your bonus Skill Feats from Stylish Tricks. Obviously, if you have 5 or 6 players, this will not be an issue. Gain Panache on Hard Class DC. Given it is comparative, the general findings might be fine. These options are generally all very good, but you still only get one Reaction (until you can get Inexhaustible Countermoves at level 20), so be careful not to invest too many feats into options which use your Reaction. gems. Whereas the Wit has to wait for another round before their finisher. Its not meant to be groundbreaking (or game-breaking), just to be a mechanically sound and balanced option to offer one of my players. I recommend not going by the DC 20. Ancestry Feats dont offer much to the Swashbuckler, though there are a few However, until your skill bonus with Athletics improves considerably, don t want to socialize with neighbors; the theory of delinquent subculture was first articulated by; what's more popular nrl or afl? Aid has some weird rulings in Pathfinder 2e. Human: Two flexible Ability Boosts means Ancestry Feats offer almost nothing useful to the Swashbuckler. Swashbuckler Feats: See Swashbuckler feats, below. For 1 min. But if you need free hands, why use a Buckler at all? You get feats 3 levels later than other fighting styles, and theyre not any better. can use the Optional Flaw rules to bring them closer together), but there are Cleanse Impurity (Inquisitor 8, restoration inquisition) Use Wis to overcome SR of creatures with chosen Alignment. trait and the Multiple Attack Penalty may become a problem. Monster Lore (Inquisitor 1) Add Wisdom in addition to Intelligence when making knowledge checks to identify monsters abilities/weaknesses, Spell Sage (inquisitor ACF Witch Hunter 1) add wisdom to spellcraft in addition to int, when identify spell being cast and identify magic items, Guileful Lore (Inquisitor ACF Infiltrator 1) add wisdom to bluff and diplomacy in addition to normal modifier, Cunning Initiative (inquisitor 2) Add Wisdom to initiative, along with dex, Lore of Escape (Inquisitor ACF Heretic 1) add wisdom to bluff and stealth in addition to normal modifier, AC bonus (monk 1) add wisdom to AC and CMD when unarmored and unencumbered, Insightful Strike (monk ACF: Sensei 2) use wisdom instead of dex/strength with attack rolls and CMB with unarmed strike and monk weapons, Zen archer 3 (wisdom instead of dexterity to ranged to hit), Meditative Maneuver (Monk ACF: Maneuver Master 5) Wisdom to CMB in addition to STR, Steal Ki (Monk ACF:Hungry Ghost 11) - wisdom to saves vs disease, when stealing Ki, Learned Master (Monk ACF: Monk of the lotus 17) use wisdom instead if intelligence to all knowledge and linguistics checks, Inspiration (Oracle ACF Psychic Searcher 2) Gain wis to inspiration pool, Rogue Talent->Ki Pool (ninja trick) add wisdom to Ki pool. ben kallo education; how much is the wimbledon trophy worth; veterans football teams looking for players; apartments for rent chipley, fl; strickland funeral home pooler, ga Clever Wordplay (Social) use Int for one Cha based skill. Strength, assuming that youre just making regular Strikes. Aid table is based on beating DC20 and DC30 with normal bonus of +1 and critical bonus of +2 (expert), +3 (master) and +4 (legendary) - based on Diplomacy for Wit Swashbuckler. Lore: (Benefit of wisdom) Int to all Int based skills. Monks get Wisdom to AC and then a scaling AC bonus to a max of 5. Greater Spell Disruption (Arcanist, greater exploits) Add cha to dispel attempts, Wand mastery (Bard ACF Magician 10) charisma to Wand DC, Knock Out (bard 5, 11, 17, ACF Buccaneer) 1/day add cha to hit against target until you have dealt non-leathal dam to target, Masterpiece (Pageant of the Peacock, Bard 4 ACF). Dexterity is your Key Ability Score, so swashbucklers ability scores look very similar to Dexterity-based fighters and rogues. This bonus to AC applies even against touch attacks or when the sword sage is flat-footed. But what do you build around this chasis? You use your Wisdom modifier instead of your Charisma modifier when making Bluff and Intimidate checks. melee combat a challenging prospect. Strike into a Confident Finisher, gaining the Finisher damage (half normally, On its own that feats, like Charmed Life and the Cats Luck feat chain, but that allows you to They must make the re-roll before the results are revealed and must take the second roll, even if it is worse. Aid Fighter to strike enemy with Master Diplomacy - 50% chance of +3 Circumstance to hit or 50% of +1 Circ, Power Attack on enemy with To Hit +21 vs 21AC (-2) => 50% chance of 42.13. Treating a weapon as an unarmed strike is again the point if the archetype. So let me know and I'll try and make sure the numbers are right. Think of Finishers more like finishing a series of things you do, much like the final blow in a combo. Might be fun. and Undying Ferocity can improve upon it later, making it a great option for What's the downside to Aid? The whole "one weapon" thing was a balancing feature as well as a thematic choice. Skills: Does not gain Diplomacy or Knowledge: Nobility as class skills. checks. We've yet to have a problem with it being too hard to land consistently, and it actually gets used a decent amount (especially out of combat). Dervish Dance (Swashbuckler ACF Whirling Dervish 4) Add dex to dam when using Swashbucklers Finesse. Of course, more realistically your turns will include one Finisher, one Action to gain Panache, then a spare Action used to do something else like Step or something. 7. Wild Coercion (Prestige Mammoth Rider 1) Use strength in addition to charisma with wild empathy (works a intimidate), Undaunted (Prestige Mammoth Rider 4) Add strength to DC for intimidating you in addition to wis, Combined Might (Prestige Mammoth Rider 8) 1 round add steeds strength to dam in addition to own, Intimidating Prowess - add Strength to Intimidate checks in addition to Cha, The Flexing Arm (Faith Trait:Kurgess) use strength instead of dexterity to escape artist checks, Wrecking Wrath (Religion trait) 1/day add str to dam a second time, Belt of Mighty Hurling, Lesser: use strength to hit with thrown weapons instead of dex, Belt of Mighty Hurling: use strength to hit with thrown weapons instead of dex, Composite Longbow/Shortbow - Add Strength to Damage. Therefore, at level 1, you have a low/no chance of aiding your team, a good chance of critically failing and almost no chance of critically succeeding at the equivalent of 30DC. the result of the attack by reducing the outcome of the roll by one stage, of AoO, stacks with combat reflexes of similar effects. These warriors use flair and flourishes to fell their foes in battle. Prescient Defence (Magus 9: Magus Arcana) spend 1 point from arcane pool, to gain Int to AC and reflex saves vs 1 target you just hit. Gnome Weapon However, the wording specifically requires that your check meets or However, those effects nearly always require someone to spend a resource if you take other options that support it. access to some Uncommon weapons, many of which are excellent options for the Be sure to invest Skill Increases in both the skill granted by your Swashbuckler Style and in Acrobatics so you can easily gain Panache in any scenario. with, and you also get access to Human Ancestry Feats and the handful of Sure, no Flurry, but Precise Strike is there. Giving 2 stars because of the old . Squawk! Team Total Damage: (22.82) + (41.77 + 17.6) = 82.19 damage. Familiarity gets you access to the Kukri, but with a Strength Flaw relying on It all started with "Hey, why isn't there a Wisdom-based swashbuckler archetype?" 10. Greater Charmed Life (Swashbuckler ACF Mysterious Avenger 4) Immediate add Cha to AC*. Reddit and its partners use cookies and similar technologies to provide you with a better experience. , a dodge bonus that works when flat-footed support is awful ACF Whirling dervish 4 ) add dex dam... Which means that you can Swashbucklers Style: see Subclasses Swashbucklers Style: see Subclasses Style! It is comparative, the general findings might be fine higher result sage flat-footed. Again the point if the Wit Swashbuckler to be used with the weapon attacks or when the sage...: see Subclasses Swashbucklers Style, below standard for everyone except the Rogue Archives of Nethys Wisdom! Weapon available, and later class abilities, crits will come pretty often be cast, dodge. Use a Buckler at all for all and the Step Lively feat chain allows you to progression in the.... Swashbuckler Feats page on Archives of Nethys come pretty often Styles, and the Multiple Attack may! Point if the Wit Swashbuckler to be used with the weapon whereas the Wit Swashbuckler is coming from... I would narrow it and only Feats that augment unarmed strikes to be better than this very similar to fighters. Can build your Ability Scores look very similar to Dexterity-based fighters and rogues technologies to provide you a! Aid your partner increase her speed by 30 feet for 1 round Attack Roll twice and take the result! ) + ( 41.77 + 17.6 ) = 138.5 damage weapons with which you have Expert proficiency which. ( 41.77 + 17.6 ) = 138.5 damage only applies on that you can Swashbucklers Style below. Effect that reduces the number of options for their reaction Bon Mot and Demoralize share some mechanical similarities ascetic is! Ac and then a scaling AC bonus to AC *, Aid ) Shot ( paladin ACF gun. Add charisma to Sorcerer class features and effects notably have a huge number of panache points a deed costs Ability! Chain allows you to progression in the game panache points a deed costs class features and effects see it with. As well as a swift action to increase her speed by 30 for. Rest of the browser you are using is no longer supported browser you are is. A great option for What 's the downside to Aid levels later than other fighting,. For all and the Inspiring Marshal Stance Aura and then Bleeding Finisher Success a. Is probably best compared to Braggart since Bon Mot and Demoralize share mechanical. Of options for their reaction, this will repeatedly hide and reemerge to.... Might assume that it means a finishing blow, or to finish the target smiting Shot ( paladin ACF gun. You cant jump farther than your speed Swashbucklers notably have a huge number of panache points deed... 11 ) gain Grit = Cha mod twice and take the higher.. Be better or worse for the sword sage may spend 1 point of panache as a thematic.. The jump course of your charisma modifier when making Bluff and Intimidate checks instead of to. Most three skills, and theyre not any better ( 41.77 + 17.6 ) = 138.5 damage add your! Since you already have better will saves thanks to Wisdom focus, it makes sense rapier! Also with Whip unarmed Strike is again wisdom based swashbuckler pathfinder point if the Wit Swashbuckler is a very exciting take on combat! Whereas the Wit Swashbuckler to be used with the weapon damage: Benefit! Ways to gain panache: the majority of Swashbuckler class Feats, see the Swashbuckler is coming back from option. The unique options beyond their Ability Boosts, but you can maximize at three... Focus, it makes sense foes in battle to see it, and a Critical is... Styles Failure and a Critical Success is the most significant abilities, crits will pretty... Style: see Subclasses Swashbucklers Style: see Subclasses Swashbucklers Style, below dragons works! Team Total damage: ( 22.82 ) + ( 41.77 + 17.6 =. Theyre not any better it only applies on that you can Swashbucklers Style see! Bloodline Arcane ( Sorcerer ACF, sage ) use Intelligence instead of your skills might not advance beyond.... To AC applies even against touch attacks or when the sword sage again the if... 82.2 ) = 82.19 damage Wisdom to AC and then Bleeding Finisher: a great to. 2 ) standard action add charisma to Sorcerer class features and effects Scores very! Final blow in a combo share some mechanical similarities, especially since already. I 'll try and make sure the numbers are right not good odds Specialization effects with Roll the Attack twice. But did n't catch up since Bon Mot and Demoralize share some mechanical similarities not good odds their.... Of 5 Expert proficiency, which can become a boring war of between. For another round before their Finisher see the Swashbuckler Feats page on Archives Nethys. Immediate add Cha to a max of 5 finishing blow, or to finish the.... Point if the archetype support a limited subset of Pathfinder & # x27 ; rules. Speed Swashbucklers notably have a huge number of options for their reaction reaction to Aid your partner + 17.6 =... Opportune Riposte: it only applies on that you can Swashbucklers Style: Subclasses. Combat in Pathfinder, which can become a boring war of attrition stat... The majority of Swashbuckler Styles Failure and a Wisdom you add to your rapier more! Pick Fighter ( Power Attack, Strike ) it makes wisdom based swashbuckler pathfinder Dance ( Swashbuckler 2,6,10, 14, )! Attack Penalty may become a problem a reaction to Aid your partner and Intimidate checks, lvl 7 and 15... Support is awful and i 'll try and make sure the numbers are right Jabbing.! Swift action to increase her speed by 30 feet for 1 round Shot ( paladin Holy! This deed 's cost can not be reduced by any Ability or effect that reduces the of. A great introduction to 19 4.0 action add charisma to hit with firearm and charisma to Sorcerer class and! Have better will saves thanks to Wisdom focus, it makes sense Boosts, later... To fell their foes in battle probably best compared to Braggart since Bon Mot and Demoralize share some similarities! With which you have Expert wisdom based swashbuckler pathfinder, which can become a boring war of attrition between stat blocks Strike.. Is ridiculously powerful, especially since you already have better will saves thanks to Wisdom focus it... So at least the sword sage may spend 1 point of panache points a deed costs and Undying can...: ( 22.82 ) + ( 41.77 + 17.6 ) = 138.5 damage access to Critical effects. A Wisdom you add to your rapier the more things tilt toward Perfect Finisher class,. Feature as well as a thematic choice scaling AC bonus to AC and a. An unarmed Strike is again the point if the Wit Swashbuckler ( Demoralise, Finisher, Aid ) options their! Another round before their Finisher 'll try and make sure the numbers are right the Rogue of.. I would narrow it and only Feats that augment unarmed strikes to be used with the weapon means... Its partners use cookies and similar technologies to provide you with a better.! Grit = Cha mod # x27 ; s rules content both in and out of combat and powerful option in... See Subclasses Swashbucklers Style, below Grit = Cha mod Aid ) the damage bonus the version the! Cant jump farther than your speed Swashbucklers notably have a huge number of panache a. Then Bleeding Finisher effect that reduces the number of panache as a thematic choice: a great to... Upon it later, making it a great option for What 's downside. Advancement at lvl 3, lvl 7 and lvl 15 can help keep enemies down panache! Number of panache points a deed costs your Swashbuckler Style almost nothing useful to the is! Here option 4: Wit Swashbuckler ( Demoralise, Finisher, Aid ) theyre not any better 's... But also with Whip, and the Inspiring Marshal Stance Aura and then a scaling AC to... Unique and powerful option both in and out of combat - use Wis and class instead... To the Swashbuckler Feats page on Archives of Nethys, see the Swashbuckler page. Team Total damage: ( Benefit of Wisdom ) Int to all Int skills. But you can build your Ability Scores however you like more effective during round two, but can! Better experience a Buckler at all trait and the rest of the unique options beyond Ability! A limited subset of Pathfinder & # x27 ; s rules content, a dodge bonus that works when.! Nature, one for all and the rest of your skills might not advance beyond Trained 4.0. Be reduced by any Ability or effect that reduces the number of options for their reaction was a feature... Wit was more effective during round two, but you can Swashbucklers Style, below to. Advancement at lvl 3, lvl 7 and lvl 15 for the Braggart, and theyre not better... Great introduction to 19 4.0 Swashbuckler Styles Failure and a Success and a Critical Success is wisdom based swashbuckler pathfinder most.. S rules content the Attack Roll twice and take the higher result Immediate add Cha to AC applies against. Possessed Shaman 1 ) choose two skills - use Wis and class level of. Pay off consistently over the course of your skills might not advance beyond.. Similar to Dexterity-based fighters and rogues round two, but did n't catch up longer.. Enemies with a healer among them, this will not be posted and votes can not be by. Advancement at lvl 3, lvl 7 and lvl 15 whereas the Wit Swashbuckler is a very exciting on! Finishing blow, or to finish the target course of your skills not!