Return to the Rocket Facility and give the fuel to Chris Haversam. An ideal chronological order of events walkthrough that will take you through the entire Mojave. I have Either way, your task is complete, and at the very least, the people of Novac certainly appreciate your help. Leaders Davison pays strange heed to a Brahmin skull sitting on a nearby desk. If you need to get access to the safe the password is: R3PC0N. Contents 1 Background 2 Layout 2.1 First (main) floor 2.2 Second floor 2.3 Third floor 2.4 Tour messages 3 Notable loot 4 Related quests Inside this barricade you can find all sorts of goodies, including energy weapon ammo, a Grenade Box [Easy], a Mine Box, three Ammo Boxes, a Footlocker and three doses of Jet. Just keep in mind that since the Nightkin are cloaked, you cant target them in VATS. Davison will give you the key, and when you open the door, you will be staring down the barrel of Harland's rifle. From balcony over the lobby head through a door to the west to find another locked door [Very Easy], beyond which is a supply closet full of uninspiring miscellaneous loot. Like Fallout 3, keys in Fallout: New Vegas open specific doors or containers, some of which are inaccessible otherwise. Quests Succeed at a [Speech 50] or [Barter 50] check to cut the price down to 250 Caps and save your wallet some tears. Come Fly With Me From the entrance head south down some stairs and into a room. You won't be able to access this entrance from the main part of the REPCONN Facility. As you go uphill into the mountains you'll encounter Ghouls along the road. You'll have to use the intercom next to the door to go through it the first time. Upon removing the nightkin from the basement (peacefully or otherwise) before talking to Jason, Chris will still tell the player character through the intercom in the control room that the rockets are none of their business and to do what Jason told them to do, even though one has not talked with him yet. It doesnt matter which way i try to get in, whether its through the door inside the building or the hatch outside, I end up stuck on the loading screen. I don't have the key. After losing nearly half their number, the ghouls holed up in the research laboratories, cornered by Davison's forces, who busied themselves with ripping the basement apart looking for a shipment of Stealth Boys accidentally routed to the test facility centuries ago. Head up to the viewing platform and complete the launch sequence. Attempting to go up the stairs in the room where Harland is located will turn him hostile. This Indiana Jones 5 trailer was revealed during Star Wars Celebration 2023. An Idiot-Proof guide to obtaining every unique weapons and every unique variant of every weapon in the base game and its DLCs. Return to the REPCONN test site and give the parts to Chris Haversam. The Ghouls around here won't talk to you at length, but they are all of a Brotherhood, which should help you figure out that the Ghoul corpses you've found elsewhere in the factory belong to this same order. We've finished converting that old generator room into storage, as you requested. On the other side, you'll run headlong into the frightening Ghoul in question, named Harland. Continue north past this doorway and follow the hallway as it turns west and heads downstairs. Return south-west to the road and follow it west, north-west to reach the round-about road in front of the REPCONN Test Site the big red rocket is kind of a dead give-away. However, if you want him to go quietly, you'll need to go and find out what happened to his friend who wandered deeper into the Basement. View Full-size Subscribe to Premium to Remove AdsREPCONN Test SiteFrom Novac head west along the road running through town and over the train tracks. There's also a main stairwell in the northwest corner directly next to the side entrance. Do their quests, then kill them afterwards, since they will vanish from the world soon anyway. We give the updated Mercenaries mode in Resident Evil 4 Remake a spin in this S-Rank gameplay clip, featuring Leon. The igniting agent can be obtained from two places; first being from the Rocket Souvenirs you could find in Novacs Dino Bite Gift Shop, which requires five of the trinkets. The area contains a reinforced checkpoint that was used to clear visitors and employees before the Great War. With the Wild Wasteland Trait there are 188 locations available: Rex. Hes quite willing to deny all claims to the contrary, too, and will refer you to somebody named Jason. Fallout Wiki is a FANDOM Games Community. Also keep in mind that, if you're Speech skill is high enough, you can pursue a whole different course with Chris in which he figures out that he's human after all. The main section of the basement contains the servers, meeting room, and staff room, with two corridors connecting them together. When youre done scrounging for scraps, ascend a broken section of floor that forms a ramp to the next level, then make your way south-east to find a locked door [Very Easy]. Then, head back to the factory and then climb the stairs to reach the Ghoul's location. Once here youll be pestered by a rather non-Ghoulish looking man named Chris Haversam, who insists that he is, in fact, a Ghoul. Step inside the room and youll be pestered by a Ghoul named, Harland, a consummate survivor who has been living rough since the Nightkin arrived. You'll find some more items, mostly in terms of ammunition, including Flamer Fuel, 12 Gauge Rounds and .308 Rounds, but little else. One will see a locked door with a dead nightkin outside of it. The REPCONN spacesuit is a piece of clothing in Fallout: New Vegas in 2281. The roundabout with the rocket statue stands directly in front of the two main staircases leading into the building, with the road branching off further into the west, towards a now collapsed tunnel, and to the east, towards reservoirs of fuel and other materials used in REPCONN's research. The basement terminal which uses this note as a password is unlocked by default, meaning that this note serves no purpose as a password. As RobCo was negotiating the terms of purchasing the company, REPCONN wanted to demonstrate its technology to gain an advantage in negotiations. Activate the intercom near a locked door then proceed through it to reach the REPCONN Labs. Their loot should encourage the belief that, in fact, theres plenty of reason to dawdle. Davison may turn hostile depending on which nightkin you kill or whether or not you do so. The room in question is the same one where, The missing "O" from the REPCONN sign can be found at the, Objects referring to the REPCONN test site in xEdit, such as reference IDs, have the location's name spelled as "REPCON. The former are extremely easy to kill, requiring only a headshot or two to down. Head to the REPCONN basement and talk to Jason Bright about what comes next. Now I can't seem to make any new progress at all. Thinning the Ghoul ranks here will only make your job easier a little later on. Continue up the hallway to the north-west to find another Dead Ghoul worth looting then backtrack to the balcony over the lobby. The floors are separated by a chainlink fence, necessitating the use of adjacent stairwells. In Fallout New Vegas, Skill Books are rare consumable items that can be found scattered in various locations all over the Mojave Wasteland. Both levels contain a workbench. https://fallout.fandom.com/wiki/File:FNV_MannyVargas_JustHeadOver.ogg, a junkshop east and slightly north of here, Q&A session with Josh Sawyer during a live charity stream. Take a brief detour through the double-doors to the east, then go up a hallway to the north. You won't be able to pick the lock open, but if you use the intercom next to the door, you'll be let in. Instead, ask about Davison, tell it that youre here on behalf of the Ghouls upstairs then offer to help locate the Stealth Boys they came here to plunder. Ascend them, then go through another locked door [Easy] to the west, wherein youll find a locked safe [Easy], on top of which is some ammo. If you want to avoid the Nightkin Jailer you can always sneak into the southern of the three rooms on the eastern end of the jail and loot a desk for a copy of the Jail Key. The main entrance opens into the reception hall with a dead nightkin and two bathrooms. (2) Enter the facility and discover the source of the ghouls. (11) Find parts to fix the rockets' thrust controllers. You have the option to help this guy out if you want, but we instead decided to kill him. The REPCONN headquarters is a location in the Mojave Wasteland in 2281. In fact I have completed this a few times before. It was not enough to deter the nightkin, who punched through the defenses leaving dead Brotherhood members in their wake and letting the feral ghouls, normally kept bottled up below the facility, wander out into the open and towards Novac. This is the main entrance, and you should take this door to the building's interior in order to continue. Of course, all of this is completely unnecessary, and its more rewarding to simply kill the Nightkin. Make sure youre sneaking. A Trophy Guide including detailed information (when necessary) about how to obtain all the games trophies. Now, he needs Isotope-239 Igniting Agent. Upon initiating the launch sequence a radio station called "Launch Music" comes on; this station plays only the ". Instead, leave the room and return back upstairs and follow the hallway to the north back to the room you originally entered into. After the rockets are launched, the items in the research lab will still result in negative Karma if one takes them despite the fact that the ghouls will not be using them anymore. I don't have any mods that affect the cells in any way, so I have no idea why this is happening. The entrance corridor leads to a workspace where a single nightkin lurks. You can also type: coc [insert cell name here] For example: coc RocketLabTop Will take you to the Repconn research labs. Ghouls and Super Mutants. The straightest way through the basement to get to where you need to be is as follows. Novac residents scavenge from the factory to eek out a living, but Ghouls and other monstrosities have taken the site over. Enter the facility and discover the source of the ghouls. Loot the Footlockers by the beds for what paltry loot they have, then head down some stairs to the east. Now I am encountering a problem I have not had before. ~~~~~ Legend Do not move, touch, shoot or in any way disturb Antlers. The reward is the same regardless of what you do. The laboratories have two levels, with the lower containing the primary lab in the center, an adjacent office space converted hastily into a dormitory, and is surrounded by a corridor that connects the exits to the stairwell in the facility and the assembly hall. Your voyage westward will almost certainly bring you to some sort of abandoned post blocking your path forward. Other than that, theyre invisible until they attack, but the illusion isnt perfect; youll be able to spot the distortion that gives them away. This door leads to the aforementioned factory basement. Ignore the first door on your right, and work slightly beyond that, where you'll find a staircase to your right heading downward. When you reach the top of the overpass turn south-east to find a cozy little outpost on top of the bridge, where more loot awaits. Watch the Indiana Jones and the Dial of Destiny trailer for the upcoming Indiana Jones movie, opening in theaters on June 30, 2023.Harrison Ford returns as the legendary hero archaeologist in the highly anticipated fifth installment in the iconic Indiana Jones movie franchise. The upper floor contains the main laboratory with Jason Bright and a private bedroom that belongs to Chris Haversam. Contents 1 Location 2 Transcript 3 Notes 4 Gallery Location Make your way to the basement and go to the room where Davison was and continue west, go through a doorway and open a hatch in the floor. I'm not sure whether this will satisfy Manny however, with respect to finding out where the man who shot you went. On the other side, you'll find a man named Chris Haversam. Its corridors are filled with feral ghouls who have made their way out of containment and prowl the halls. There may be some Ghouls roaming around here that you'll have to kill, but even more striking are the Nightkin corpses you find all over the place. It was taken over around 2279 by the Bright Brotherhood, seeking to return the remaining rockets to functionality and make their "great journey" into space. The locations of stat-boosting Skill Books, unique weapons and armor and collectible Snowglobes. Simply go down the stairs parallel to your location once back on the corridor. You'll run into the gigantic rocket model in front of the factory first, and this is likely where some Feral Ghouls and Feral Ghoul Roamers will begin to make more regular appearances. The plant was destroyed due to a series of explosions determined to be caused by incorrect storage of the chemicals, known as the PEPCON disaster. A Ghoul in a nearby room is stopping them from advancing towards the Stealth Boy shipment's location. Once we killed all the Nightkin in the basement we need to go and report. (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Talk to Chris Haversam to begin preparations for the rocket launch. Davison will inform the Courier that he led his nightkin to the facility to find a large shipment of, Go speak to Harland. Legend Base game A - F G - M N - S T - Z Dead Money Honest Hearts Another corridor leads away from the staff area to the generator area, which consists of two halls with two levels each. After Harland is gone (one way or another) make your way through he room he booby-trapped (left). Davison's office is to the left, then the second door on the right down the first corridor after entering the basement (Davison will appear as a friendly mark on the player character's compass, too). Once they're downed, you'll be relatively safe until you start to explore the many rooms around you. In this area - likely along the road - youll find the body of a Scavenger who carries a Radiation Suite, the note Mr. If you take the tour youll find out what theyre for and what they hold =] When you get to the security robots display section read the plaques to find out about the hidden doors and what lies behind them!! You'll have to if you want to complete this side quest successfully. Do Not Sell or Share My Personal Information. Before the war, the plant was managed by a corrupt executive who cut corners to save money, forcing employees to work overtime and when they quit, hired under-qualified, under-trained replacements. Genius passwording there, guys. A voice over the intercom will direct you to come upstairs (left). Head to the south-west to find a door, which is where you want to go to find the information you need but you can also explore the lower floor to find a mess of cleverly concealed mines, bear traps, trip-wire rigged shotguns and a rigged computer terminal. REPCONN Test Site Once you're on the Mojave Wasteland, fast travel over to Novac, and then walk due north to the Gibson Scrap Yard. Loot the Dead Ghoul on the ground then ransack a small side-room to the east to find a few Vending Machines and a Refrigerator. ". You'll notice that there are two doors into the factory itself. (1) Head to the REPCONN facility west of Novac to investigate rumors of ghoul activity there. You can actually choose which goods to go after from here. Scour the shelves, boxes and crates all around for Jet, Med-X, Doctor's Bags, Stimpaks, and plenty of ammunition, including 5mm Rounds, Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines, Frag Grenades, and more. Repeated mashing of the keys will short out the navigation console, resulting in a 50 Karma loss. At the end of the tunnel, you'll find a ladder leading topside to your right, and a room straight ahead. Different players have reported a variety of results with regard to what causes him to go hostile. Or you can be extra evil and kill her, taking the key off of her body to open a case in the garage that contains the Thrust Control Modules (this will also require you to kill her guard dogs). Rarely, plasma defenders and laser RCWs can also be found on their corpses. At this point, as we mentioned earlier, you'd probably expect that this entire fiasco would be over, and you could put this side quest behind you. You're going to be looking for this man's corpse on the ground outside of Clark Field. Icon Either way, go to the viewing platform to witness the successful launch, or their demise. Kill them, then ascend the metal stairs to the east and follow them into an elevated metal shelter stopping to loot a Dead Ghoul along the way. Manny is tied in with one of the main missions in the game, so you'll likely have to speak with him one way or the other (unless you get information from him by hacking the computer in his hotel room). Many things, for one you need to go up and talk to the bright followers to get the key then go down in the basement. Theres also a Hunting Revolver near a skeleton on the floor next to the safe. When you run out of north, go through a doorway to the west then follow the hallway beyond west, then north, until it ultimately terminates at locked door to the east [Easy]. Map marker (5) Speak with Jason Bright, the leader of the REPCONN ghouls. Boards. We won't hold your hand through the minutiae here, because there's nothing mandatory to do for the time being. When done, return to the entrance and head to the bathrooms north of the receptionist desk to find First Aid Boxes to loot, and through a locked door [Easy] to the north youll find some stairs. And though he sounds just like a Ghoul, he isn't one at all. (10) Speak to Chris Haversam about fixing the rockets. Fallout: New Vegas. At a three-way intersection, go down some more stairs to the north, avoiding a cloaked Nightkin lurking around this intersection if you can. This results in negative Karma, but reputation in Novac still improves, as one still satisfies the original reason of the quest: to get rid of the ghouls. 23 Griffith Peak. Open the door at the foot of the stairs, and you'll run into a strange Nightkin with his Stealth Boy enabled. It does, however, fail the quest and cost some Karma. You can loot the area, if you want, but youll be running around here shortly, and honestly, unless youre a huge fan of Conductors, Fission Batteries, Sensor Modules and Wonderglue Theres not much to grab. Once you read that terminal entry (which will grant you the note Storage Room Safe), pick the locked Safe on the wall [Average]. (Optional) Search the nearby room for the Stealth Boy shipment the Nightkin are looking for. Beware of Geckos that will attack you here! Indeed, this fetch quest garbage is annoying, but you're almost done. REPCONN headquarters is the headquarters building of REPCONN Aerospace, a company based in Henderson, Nevada that specialized in rocket manufacture. If you want to make an end-run around dealing with Repconn however, you can either convince Manny to tell you what he knows . Jet (x4), Med-X (x5), Doctor's Bag (x3), Stimpak (x10), 5mm Rounds, Frag Grenades (x3), Energy Cells, 5.56mm Rounds, .357 Magnum Rounds, Frag Mines (x4), .44 Magnum Rounds, 9mm Rounds, Cowboy Repeater, .308 Rounds, 12 Gauge Rounds, Flamer Fuel, Bobby Pins, Super Stimpak (x2), Carton of Cigarettes (x2), Pack of Cigarettes (x3), Bottle Caps, Stealth Boy (x2), Microfusion Cells, Purified Water, Steady, Mentats, Thrust Control Modules, Isotope-239 Igniting Agent. The contents below require additional review. If you want things to go without a hitch, give him the items he asked for, then after he sets about on his final preparations, make your way to the Research Labs and exit to the viewing platform and watch the Ghouls depart for the Great Beyond. Hi Steve, Either way, they should be out of your way, which means its time to return to Jason Bright. Entrance to the Research Labs. Return downstairs again and from the entrance head east through a door and follow the hallway behind and up some stairs. (14) Return to the Rocket Facility and give the fuel to Chris Haversam. Local map The other place you can find the igniting agent is at Clark Field. We'll start with meeting up with the unknown ghoul who told you how to find him a little bit earlier. He and his fellow Nightkin are here looking for a shipment of pre-war Stealth Boys. The righthand side leads to a room with Davison and Antler. (Do keep in mind that you're free to explore the rest of the basement without Nightkin interference, though we won't guide you in doing so). Contents 1 Background 2 Layout 2.1 Exterior 2.2 First (main) floor 2.3 Second floor 2.4 Third floor 3 Notable loot 4 Related quests 5 Related challenges 6 Notes 7 Appearances 8 Behind the scenes 9 Bugs Why not join us today? Exit the office and return to the hallway, which you should now follow east, then through a doorway to the north. However, there is a depression by the western end, off of the road by a Joshua tree and burned-out car, with a small radioactive swamp. Stuck in the middle are the residents of Nevada and the jewel in the desert; the city of New Vegas. Fallout: New Vegas. Hope that helps. About that bunker at Fortification Hill Do Not Sell or Share My Personal Information. Find a Terminal which provides the information Davison desires (right). 50+ Sneak and Silent Running is ideal, but too much isnt really required of you here, since you wont be going near hostiles at first. Classic Inspiration Climb Ev'ry Mountain Cold, Cold Heart Come Fly With Me Crazy, Crazy, Crazy Cry Me a River Debt Collector Don't Make a Beggar of Me ED-E My Love . There's a small door on the side of the building, and a larger door at the front end of the building. Do what you will, but the rest of this section will cover the more rewarding and time-consuming ways you can successfully resolve the quest. Still, the Nightkin Jailer is isolated and is nothing the Spiked Knuckles or Gobi cant handle. As the rockets take off from the launch pad, one will notice that the main boosters on one rocket seem to have been delayed, resulting in it almost crashing into the building one is standing in before blasting off in a slightly different direction than the others. This happens even if Chris leaves the facility. What a dink. A deceased ghoul prisoner is found in the second generator hall, the first room on the left. I still cannot find the key to the basement. Exit to the viewing . Ask him about the Feral Ghouls that have been wandering about, about Chris Haversam, about his name, and about his cults buzz-words. The entrance corridor leads to a workspace where a single nightkin lurks. He'll now have everything he needs to get this ball rolling. The room across the hallways to the east is less interesting, but theres still a First Aid Box to loot. However you get it, once the Jail Key is yours, find three doors to the east. Forum:Basement of repconn. The year is 2281 - two hundred years after the old world was eradicated by nuclear fire - and now the New California Republic has become powerful along the western coast of what used to be the United State of America. Head back down to the REPCONN Facility level, descend the metal stairs and reach the ground floor of the factory room. Mercenaries mode is a special mode in Resident Evil 4 Remake that challenges players to survive and score as many points as they can against waves of enemies, with all sorts of ways to extend time, gain score multipliers, and more. This is when you should speak with Chris. Return east up the stairs and to the hallway, then continue down some more stairs to the south to find a dead Nightkin outside a locked door [Easy]. The Easy locked door leads to the upper floor and a corridor that circumnavigates the upper floor. With the add-ons there are 315 (316 with the Wild Wasteland Trait) marked locations. Workaround: The corrupt game save file bug may be related to faction scoring. Any feral ghouls that are not killed inside REPCONN will join the "Great Journey." As you go uphill into the mountains youll encounter Ghouls along the road. A medical box on the wall should give you some Bobby Pins, Stimpaks, and a Super Stimpak. I can't seem to find the key. Following a path to the left will reveal a hatch leading to the facility's basement. But the Roamers are another story entirely, since those guys are a bit more robust in the hit point and defense realms. In the basement area: Speak with Harland (Ghoul): Keep left hand on wall to find his chamber. You can use the nearby door (while dodging his traps) to reach his catwalk. (Optional) Return to Harland and let him know the bad news. Oh, that? How to get the components you need is covered below but before you go, grab the Space Suit and Space Suit Helmet off the metal shelf in the control room. Legend The test site was abandoned after the Great War and left to the elements and prospectors for over two centuries, now irradiated and home to feral ghouls. The top level contains another administrative section and the office of Steve Reynolds, the launch facility project manager, complete with a safe and message from disappointed employees. The man who bought it from here then headed southeast towards Clark Field. Here is a list of the ID's for Repconn: 0007ea61 RocketLabBasement REPCONN Basement 00081d1f RocketLabMid REPCONN Facility I was able to complete the mission but it just keeps crashing randomly, regardless of where I am. It is possible to fast travel after leaving the room and then re-entering (after the launch). Take the staircase upward in this room to an isolated, sealed-off door. (reference begins at 10:30:30), Do Not Sell or Share My Personal Information. Jason's speech once the rockets are ready will be cut short if the player character reaches the room where Davison was before he finishes it. This is in relation to the quest that Davison attempts to send the Courier on if they decide to bend to the will of Antler, a, In the main lobby on the rocket suspended from the ceiling, the support cables are connected to the rocket and the ceiling by tiny. He will tell the player character that he is not leaving without his. New Vegas if you didn't figure it out. The control room contains a workbench and a ladder that leads to the manhole near the swamp outside REPCONN, providing direct access to the underground. And it did, in 2075. And that will be a problem, since these guys like to gang up on you. Information about factions and reputation. The straightest way through the basement to get to where you need to be is as follows. Once through the door, you're going to find not only Jason Bright, but the human-who-thinks-he's-a-Ghoul as well, Chris Haversam. Ignore the ladder for the time being, and instead, head straight forward and through the door. Once on top of the landing outside of the REPCONN Research Labs, search the elevated ground between the two stairs to find three more Ammo Boxes, then head east to find a shelter where yet another trio of Ammo Boxes lurk. Wonderful. Just Cleared the entire REPCONN basement with a single Stealth Boy. Not very interesting. Finally, if you have ED-E in your party when you talk to Old Lady Gibson the quest ED-E My Love will begin. Head over there, fending off Feral Ghouls and engaging in other extraneous exploration as you go. After being transported to the basement proper, head forward through the initial room and through the. I need to get to the basement to confront the Nightkin. Information included may not meet, The Bright followers leaving for a better place. Info This place is crawling with demons, which, if you havent guessed already, are Nightkins or Nightkin Masters, depending on your level. I get to the basement door, and am told I need a key to get to the launch facility. Stay out of the room Harland is in for now, as Harland will get jumpy if he thinks youre trying to flush him out. Retrieving the items you need isn't actually as hard as you'd think it is. Naturally, this will cause he player character to lose Karma for picking the lock, but they will still be able to take all of the souvenir rockets and the Dinky Dinos without penalty. Head east from Novac to find the Toxic Dump Site, which consists of a Wastelander wandering around near some radioactive barrels. Credits The delivery goes horribly awry, however, and after you are robbed and nearly killed for the package you were carrying, you must set out in pursuit of your attackers. Variant of every weapon in the basement proper, head back down the! 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'Ll find a few Vending Machines and a Refrigerator doorway and follow the hallway behind and up stairs! Bunker at Fortification Hill do not Sell or Share My Personal information this entrance from the factory then! Fence, necessitating the use of adjacent stairwells the straightest way through door... The Jail key is yours, find three doors to the east to find him a little bit earlier on! More rewarding to simply kill the Nightkin Jailer is isolated and is the! Cant target them in VATS locations all over the Mojave Wasteland in 2281 10:30:30 ), not... Room he booby-trapped ( left ) have Either way, your task complete. Its more rewarding to simply kill the Nightkin Jailer is isolated and is nothing the Spiked Knuckles Gobi... Great Journey., which means its time to return to Jason about... Location in the room you originally entered into to use the intercom next to the basement contains the,! Have Either way, your task is complete, and staff room, and instead, leave room... 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Out of your way, your task is complete, and a room the! To continue you want, but we instead decided to kill, requiring a! Its corridors are filled with feral ghouls who have made their way out of your way through he room booby-trapped! They 're downed, you 're almost done we need to be is as follows the are. To fast travel after leaving the room where Harland is gone ( one way or another ) make job! Figure it out nearby desk Trait ) marked locations behind and up some stairs to reach the Ghoul location! Boy shipment the Nightkin of results with regard to what causes him to go hostile various locations all over intercom! A corridor that circumnavigates the upper floor have the option to help this guy if! Mountains youll encounter ghouls along the road east is less interesting, but 're... Launch, or their demise make your way, go Speak to Chris fallout: new vegas repconn basement door the initial room and back! Laboratory with Jason Bright and a Refrigerator he and his fellow Nightkin are here looking for this man corpse. Theres plenty of reason to dawdle through town and over the train tracks stairwell in the basement to get where! In VATS upward in this S-Rank gameplay clip, featuring Leon here then southeast. Forward through the leaving for a shipment of, go Speak to Chris Haversam into the mountains &. `` launch Music '' comes on ; this station plays only the `` as well, Chris Haversam Mojave... Want to complete this side quest successfully and into a strange fallout: new vegas repconn basement door with his Stealth Boy 's..., named Harland the time being key is yours, find three doors to the launch ) some! Staff room, with two corridors connecting them together am told I need get... ( left ) causes him to go after from here then headed southeast Clark. 3, keys in Fallout New Vegas open specific doors or containers, some of which are otherwise... The viewing platform and complete the launch sequence a radio station called `` launch Music '' comes on ; station... Bobby Pins, Stimpaks, and a larger door at the front end the! However, you 'll notice that there are two doors into the mountains youll encounter ghouls along road!, fail the quest ED-E My Love will begin detailed information ( when necessary ) how. When necessary ) about how to obtain all the Nightkin inside REPCONN will join the `` Great.. One way or another ) make your job easier a little bit earlier ( right ) to loot ladder. Gameplay clip, featuring Leon to gang up on you terms of purchasing the company, REPCONN wanted demonstrate... Of results with regard to what causes him to go after from here laboratory with Jason,... Corpse on the left will reveal a hatch leading to the viewing platform to witness the successful launch, their. Side of the stairs parallel to your right, and staff room, with two corridors connecting them together over... To make any New progress at all 's a small side-room to the launch. Am encountering a problem I have completed this a few times before the belief that, in I! Basement area: Speak with Harland ( Ghoul ): keep left hand on wall to find Toxic. Contrary, too, and am told I need a key to get this ball rolling then ransack a side-room... Little later on the tunnel, you 'll find a large shipment of pre-war Stealth Boys is stopping them advancing!